X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=src%2FCMakeLists.txt;h=d39526222f66f8dc959d51057ee26232d4ec98a0;hb=b047ed3a09b3738defa4f0c323dbe698ff6831ce;hp=f3d8ed042eef4a092488c30801ce849511a83a5b;hpb=c92f6d1da3e71fb18a1c4cd46e7daa899a658b9c;p=flatwaifu.git diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index f3d8ed0..d395262 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,6 +1,10 @@ cmake_minimum_required(VERSION 3.6) project(doom2d C) +string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Emscripten" D2D_FOR_EMSCRIPTEN) +string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Darwin" D2D_FOR_DARWIN) +string(COMPARE EQUAL "${CMAKE_SYSTEM_PROCESSOR}" "powerpc" D2D_FOR_POWERPC) + option(SYSTEM_DRIVER "Build with selected system driver" "SDL") option(RENDER_DRIVER "Build with selected render driver" "OpenGL") option(SOUND_DRIVER "Build with selected sound driver" "OpenAL") @@ -40,37 +44,65 @@ aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC) aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC) if(WITH_SDL) - find_package(SDL REQUIRED) - set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}") - set(D2D_SYSTEM_INCLUDE_DIR "${SDL_INCLUDE_DIR}") - set(D2D_SYSTEM_LIBRARY "${SDL_LIBRARY}") + if(D2D_FOR_EMSCRIPTEN) + set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}") + set(D2D_SYSTEM_INCLUDE_DIR "") + set(D2D_SYSTEM_LIBRARY "-lSDL") + set(D2D_SYSTEM_LINKFLAGS "-s USE_SDL=1") + else() + find_package(SDL REQUIRED) + set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}") + set(D2D_SYSTEM_INCLUDE_DIR "${SDL_INCLUDE_DIR}") + set(D2D_SYSTEM_LIBRARY "${SDL_LIBRARY}") + endif() elseif(WITH_SDL2) -# find_package(SDL2 REQUIRED) - set(SDL2_INCLUDE_DIR "/usr/local/include/SDL2") - set(SDL2_LIBRARY "-lSDL2") - set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}") - set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIR}") - set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARY}") -else(WITH_SDL) + if(D2D_FOR_EMSCRIPTEN) + set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}") + set(D2D_SYSTEM_INCLUDE_DIR "") + set(D2D_SYSTEM_LIBRARY "-lSDL2") + set(D2D_SYSTEM_LINKFLAGS "-s USE_SDL=2") + else() + if(D2D_FOR_DARWIN AND D2D_FOR_POWERPC) + # tigerbrew did not provide sdl2 module for cmake + find_package(SDL2) + if(NOT SDL2_FOUND) + set(SDL2_INCLUDE_DIRS "/usr/local/include/SDL2") + set(SDL2_LIBRARIES "-lSDL2") + endif(NOT SDL2_FOUND) + else() + find_package(SDL2 REQUIRED) + endif() + set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}") + set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIRS}") + set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARIES}") + endif() +else() message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2'") -endif(WITH_SDL) +endif() if(WITH_STUBRENDER) set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}") set(D2D_RENDER_INCLUDE_DIR "") set(D2D_RENDER_LIBRARY "") elseif(WITH_OPENGL) - find_package(OpenGL REQUIRED) - set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}") - set(D2D_RENDER_INCLUDE_DIR "${OPENGL_INCLUDE_DIR}") - set(D2D_RENDER_LIBRARY "${OPENGL_LIBRARY}") + if(D2D_FOR_EMSCRIPTEN) + set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}") + set(D2D_RENDER_INCLUDE_DIR "") + set(D2D_RENDER_LIBRARY "-lGL") + set(D2D_RENDER_LINKFLAGS "-s LEGACY_GL_EMULATION=1") + else() + find_package(OpenGL REQUIRED) + set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}") + set(D2D_RENDER_INCLUDE_DIR "${OPENGL_INCLUDE_DIR}") + set(D2D_RENDER_LIBRARY "${OPENGL_LIBRARY}") + endif() elseif(WITH_SOFTWARE) set(D2D_RENDER_SRC "${D2D_SOFTWARE_SRC}") set(D2D_RENDER_INCLUDE_DIR "") set(D2D_RENDER_LIBRARY "") -else(WITH_STUBRENDER) +else() message(FATAL_ERROR "Select RENDER_DRIVER as 'OPENGL' or 'SOFTWARE' or 'STUB'") -endif(WITH_STUBRENDER) +endif() if(WITH_STUBSOUND) set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}") @@ -109,4 +141,11 @@ message(STATUS "SOUND: " "${SOUND_DRIVER}") add_executable(doom2d ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC}) target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}") -target_link_libraries(doom2d "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}") +if(D2D_FOR_EMSCRIPTEN) + set(CMAKE_EXECUTABLE_SUFFIX ".html") + configure_file(${D2D_GAME_ROOT}/doom2d.wad doom2d.wad COPYONLY) + set(D2D_DOOM2D_WAD doom2d.wad) + set_target_properties(doom2d PROPERTIES LINK_FLAGS "-s WASM=0 -s DISABLE_EXCEPTION_CATCHING=1 -s SAFE_HEAP=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 ${D2D_SYSTEM_LINKFLAGS} ${D2D_RENDER_LINKFLAGS} ${D2D_SOUND_LINKFLAGS} --preload-file ${D2D_DOOM2D_WAD}") +else() + target_link_libraries(doom2d "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}") +endif()