X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fmenu%2Fsubmenus%2FMenuNewGame.java;h=33985ff8206d395939c21c54d474e0017e26c5a3;hb=213d66fcddbc54faf262c3136be61fad9c35ffb0;hp=2c3b38bee9b041a5ae16fd4e2e5a4d1d707aacad;hpb=59ff9326fad76d34cbadd3fa3e4b4984892238a4;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/menu/submenus/MenuNewGame.java b/core/src/ru/deadsoftware/cavedroid/menu/submenus/MenuNewGame.java index 2c3b38b..33985ff 100644 --- a/core/src/ru/deadsoftware/cavedroid/menu/submenus/MenuNewGame.java +++ b/core/src/ru/deadsoftware/cavedroid/menu/submenus/MenuNewGame.java @@ -1,17 +1,23 @@ package ru.deadsoftware.cavedroid.menu.submenus; -import com.badlogic.gdx.Gdx; import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.menu.MenuProc; import ru.deadsoftware.cavedroid.menu.objects.ButtonEventListener; import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer; +import ru.deadsoftware.cavedroid.misc.utils.AssetLoader; +import javax.inject.Inject; import java.util.HashMap; public class MenuNewGame extends Menu { - public MenuNewGame(float width, float height, ButtonRenderer buttonRenderer, MainConfig mainConfig, MenuProc.Input menuInput) { - super(width, height, buttonRenderer, mainConfig, menuInput); + public MenuNewGame(float width, + float height, + ButtonRenderer buttonRenderer, + MainConfig mainConfig, + MenuProc.Input menuInput, + AssetLoader assetLoader) { + super(width, height, buttonRenderer, mainConfig, menuInput, assetLoader); } @Override @@ -25,6 +31,23 @@ public class MenuNewGame extends Menu { @Override protected void initButtons() { - loadButtonsFromJson(Gdx.files.internal("json/menu_new_game_buttons.json")); + loadButtonsFromJson(mAssetLoader.getAssetHandle("json/menu_new_game_buttons.json")); + } + + public static class Factory { + + private final MainConfig mMainConfig; + private final AssetLoader mAssetLoader; + + @Inject + public Factory(MainConfig mainConfig, AssetLoader assetLoader) { + mMainConfig = mainConfig; + mAssetLoader = assetLoader; + } + + public MenuNewGame get(float width, float height, ButtonRenderer buttonRenderer, MenuProc.Input menuInput) { + return new MenuNewGame(width, height, buttonRenderer, mMainConfig, menuInput, mAssetLoader); + } + } }