X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fwindows%2FGameWindowsManager.kt;h=b07f1fd5112ea2be09521f05808319a173286b71;hb=387ad284ceb79b07cba3726fa7350b7e83916815;hp=302562fb9b60d086b30bc79ca6b1baf22099ef12;hpb=fb34c4a469190cbcd436a10c8cf3102562d97faf;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsManager.kt b/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsManager.kt index 302562f..b07f1fd 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsManager.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsManager.kt @@ -5,6 +5,10 @@ import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.model.item.InventoryItem +import ru.deadsoftware.cavedroid.game.windows.inventory.AbstractInventoryWindow +import ru.deadsoftware.cavedroid.game.windows.inventory.CraftingInventoryWindow +import ru.deadsoftware.cavedroid.game.windows.inventory.CreativeInventoryWindow +import ru.deadsoftware.cavedroid.game.windows.inventory.SurvivalInventoryWindow import javax.inject.Inject @GameScope @@ -15,22 +19,28 @@ class GameWindowsManager @Inject constructor( var creativeScrollAmount = 0 var isDragging = false - var selectedItem: InventoryItem? = null + var currentWindow: AbstractInventoryWindow? = null + + @JvmName("getCurrentWindowType") fun getCurrentWindow(): GameUiWindow { - return mainConfig.gameUiWindow + return currentWindow?.type ?: GameUiWindow.NONE } fun openInventory() { if (mobsController.player.gameMode == 1) { - mainConfig.gameUiWindow = GameUiWindow.CREATIVE_INVENTORY + currentWindow = CreativeInventoryWindow(GameUiWindow.CREATIVE_INVENTORY) } else { - mainConfig.gameUiWindow = GameUiWindow.SURVIVAL_INVENTORY + currentWindow = SurvivalInventoryWindow(GameUiWindow.SURVIVAL_INVENTORY) } } + fun openCrafting() { + currentWindow = CraftingInventoryWindow(GameUiWindow.CRAFTING_TABLE) + } + fun closeWindow() { - mainConfig.gameUiWindow = GameUiWindow.NONE + currentWindow = null } } \ No newline at end of file