X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Frender%2Fwindows%2FSurvivalWindowRenderer.kt;h=7ee3b27087eb76bd0b75f2549786b54b5eac241c;hb=456e76ce31c05500ab7d9e78e2b02019143929a4;hp=56df2cac3ad173f16bc9eeafc2808dbc0f69ce19;hpb=387ad284ceb79b07cba3726fa7350b7e83916815;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/windows/SurvivalWindowRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/windows/SurvivalWindowRenderer.kt index 56df2ca..7ee3b27 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/render/windows/SurvivalWindowRenderer.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/render/windows/SurvivalWindowRenderer.kt @@ -12,9 +12,9 @@ import ru.deadsoftware.cavedroid.game.mobs.Mob import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.render.IGameRenderer import ru.deadsoftware.cavedroid.game.render.WindowsRenderer -import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager -import ru.deadsoftware.cavedroid.game.windows.inventory.SurvivalInventoryWindow +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject import kotlin.math.atan @@ -78,7 +78,7 @@ class SurvivalWindowRenderer @Inject constructor( shapeRenderer = shapeRenderer, gridX = windowX + GameWindowsConfigs.Survival.itemsGridMarginLeft, gridY = windowY + GameWindowsConfigs.Survival.itemsGridMarginTop, - items = mobsController.player.inventory.asSequence() + items = mobsController.player.inventory.items.asSequence() .drop(GameWindowsConfigs.Survival.hotbarCells) .take(GameWindowsConfigs.Survival.itemsInCol * GameWindowsConfigs.Survival.itemsInRow) .asIterable(), @@ -92,7 +92,7 @@ class SurvivalWindowRenderer @Inject constructor( shapeRenderer = shapeRenderer, gridX = windowX + GameWindowsConfigs.Survival.itemsGridMarginLeft, gridY = windowY + windowTexture.regionHeight - GameWindowsConfigs.Survival.hotbarOffsetFromBottom, - items = mobsController.player.inventory.asSequence() + items = mobsController.player.inventory.items.asSequence() .take(GameWindowsConfigs.Survival.hotbarCells) .asIterable(), itemsInRow = GameWindowsConfigs.Survival.hotbarCells,