X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Frender%2Fwindows%2FCreativeWindowRenderer.kt;h=6bfac428fc32d3c76ab8b33cf9845306e3057138;hb=456e76ce31c05500ab7d9e78e2b02019143929a4;hp=4c43600959ee866972f56b68c909c011c0c6b0f4;hpb=cf4113d5bfd3fca7c3815bf14a214eebd822216c;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/windows/CreativeWindowRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/windows/CreativeWindowRenderer.kt index 4c43600..6bfac42 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/render/windows/CreativeWindowRenderer.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/render/windows/CreativeWindowRenderer.kt @@ -6,11 +6,11 @@ import com.badlogic.gdx.math.Rectangle import ru.deadsoftware.cavedroid.MainConfig import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameScope -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import ru.deadsoftware.cavedroid.game.mobs.MobsController import ru.deadsoftware.cavedroid.game.render.IGameRenderer import ru.deadsoftware.cavedroid.game.render.WindowsRenderer -import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs import ru.deadsoftware.cavedroid.misc.Assets import javax.inject.Inject import kotlin.math.min @@ -69,7 +69,7 @@ class CreativeWindowRenderer @Inject constructor( shapeRenderer = shapeRenderer, gridX = windowX + GameWindowsConfigs.Creative.itemsGridMarginLeft, gridY = windowY + creativeWindow.regionHeight - GameWindowsConfigs.Creative.playerInventoryOffsetFromBottom, - items = mobsController.player.inventory.asSequence().take(GameWindowsConfigs.Creative.invItems).asIterable(), + items = mobsController.player.inventory.items.asSequence().take(GameWindowsConfigs.Creative.invItems).asIterable(), itemsInRow = GameWindowsConfigs.Creative.invItems, cellWidth = GameWindowsConfigs.Creative.itemsGridColWidth, cellHeight = GameWindowsConfigs.Creative.itemsGridRowHeight,