X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Frender%2FWindowsRenderer.kt;h=fa37f8dc3d71798056ae72378bcca3e49991cb35;hb=73cbf2cd2291283e1affe323783668d5ccc7fd66;hp=03df48f4178e307a159b2c83944abfd3e07b678c;hpb=13157246344c2b94d24354040f0f2d2fb5beb7ea;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt index 03df48f..fa37f8d 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt @@ -6,9 +6,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer import com.badlogic.gdx.math.Rectangle import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow -import ru.deadsoftware.cavedroid.game.render.windows.CraftingWindowRenderer -import ru.deadsoftware.cavedroid.game.render.windows.CreativeWindowRenderer -import ru.deadsoftware.cavedroid.game.render.windows.SurvivalWindowRenderer +import ru.deadsoftware.cavedroid.game.render.windows.* import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import javax.inject.Inject @@ -18,6 +16,8 @@ class WindowsRenderer @Inject constructor( private val survivalWindowRenderer: SurvivalWindowRenderer, private val craftingWindowRenderer: CraftingWindowRenderer, private val gameWindowsManager: GameWindowsManager, + private val furnaceWindowRenderer: FurnaceWindowRenderer, + private val chestWindowRenderer: ChestWindowRenderer, ) : IGameRenderer { override val renderLayer get() = RENDER_LAYER @@ -27,6 +27,8 @@ class WindowsRenderer @Inject constructor( GameUiWindow.CREATIVE_INVENTORY -> creativeWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) GameUiWindow.SURVIVAL_INVENTORY -> survivalWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) GameUiWindow.CRAFTING_TABLE -> craftingWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) + GameUiWindow.FURNACE -> furnaceWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) + GameUiWindow.CHEST -> chestWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) GameUiWindow.NONE -> return else -> Gdx.app.error(TAG, "Cannot draw window: ${windowType.name}") }