X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Frender%2FWindowsRenderer.kt;h=945bb1ec458991b9e4487636895f53914c77d376;hb=refs%2Fheads%2Fmaster;hp=4e65b41dc3dce3102e12c501ac9aa845d8692aaa;hpb=f50a0d30230d2e6dbb8dbc0587a2dd8950761ae5;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt deleted file mode 100644 index 4e65b41..0000000 --- a/core/src/ru/deadsoftware/cavedroid/game/render/WindowsRenderer.kt +++ /dev/null @@ -1,43 +0,0 @@ -package ru.deadsoftware.cavedroid.game.render - -import com.badlogic.gdx.Gdx -import com.badlogic.gdx.graphics.g2d.SpriteBatch -import com.badlogic.gdx.graphics.glutils.ShapeRenderer -import com.badlogic.gdx.math.Rectangle -import ru.deadsoftware.cavedroid.game.GameScope -import ru.deadsoftware.cavedroid.game.GameUiWindow -import ru.deadsoftware.cavedroid.game.render.windows.* -import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager -import javax.inject.Inject - -@GameScope -@GameRenderer -class WindowsRenderer @Inject constructor( - private val creativeWindowRenderer: CreativeWindowRenderer, - private val survivalWindowRenderer: SurvivalWindowRenderer, - private val craftingWindowRenderer: CraftingWindowRenderer, - private val gameWindowsManager: GameWindowsManager, - private val furnaceWindowRenderer: FurnaceWindowRenderer, - private val chestWindowRenderer: ChestWindowRenderer, -) : IGameRenderer { - - override val renderLayer get() = RENDER_LAYER - - override fun draw(spriteBatch: SpriteBatch, shapeRenderer: ShapeRenderer, viewport: Rectangle, delta: Float) { - when (val windowType = gameWindowsManager.getCurrentWindow()) { - GameUiWindow.CREATIVE_INVENTORY -> creativeWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) - GameUiWindow.SURVIVAL_INVENTORY -> survivalWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) - GameUiWindow.CRAFTING_TABLE -> craftingWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) - GameUiWindow.FURNACE -> furnaceWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) - GameUiWindow.CHEST -> chestWindowRenderer.draw(spriteBatch, shapeRenderer, viewport, delta) - GameUiWindow.NONE -> return - else -> Gdx.app.error(TAG, "Cannot draw window: ${windowType.name}") - } - } - - companion object { - private const val TAG = "WindowsRenderer" - - const val RENDER_LAYER = 100600 - } -} \ No newline at end of file