X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fobjects%2FPlayer.java;h=1c12f03cc2f23654df8920ef61edfdefb3871bba;hb=59d07dd8a43cfb159045e6313cca4d519f67a6fc;hp=14595062ebfee1618bcbcebdb5cd35dc6ce13b2d;hpb=4eb1f6f24fb76c0336394b85393e801fd0b99da4;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/objects/Player.java b/core/src/ru/deadsoftware/cavedroid/game/objects/Player.java index 1459506..1c12f03 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/objects/Player.java +++ b/core/src/ru/deadsoftware/cavedroid/game/objects/Player.java @@ -1,10 +1,8 @@ package ru.deadsoftware.cavedroid.game.objects; import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavedroid.game.GameItems; import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.misc.Assets; @@ -14,16 +12,15 @@ import static ru.deadsoftware.cavedroid.GameScreen.GP; public class Player extends Mob implements Serializable { - public int[] inv; - public int invSlot; + public int[] inventory; + public int slot; public int gameMode; public boolean swim; public Player(int gameMode) { - super(0, 0, 4, 30, 1, true); + super(0, 0, 4, 30, 1); this.gameMode = gameMode; - inv = new int[9]; - pos = getSpawnPoint().cpy(); + inventory = new int[9]; swim = false; } @@ -40,13 +37,13 @@ public class Player extends Mob implements Serializable { GP.world.setForeMap(x, y, 1); break; } - if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).hasCollision()) break; + if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).hasCollision()) break; } - return new Vector2(x * 16 + 8 - (float) getWidth() / 2, (float) y * 16 - getHeight()); + return new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight()); } public void setDir(int dir) { - if (dir != getDir()) switchDir(); + if (dir != getDirection()) switchDir(); } @Override @@ -59,36 +56,36 @@ public class Player extends Mob implements Serializable { @Override public void draw(SpriteBatch spriteBatch, float x, float y) { - if (mov.x != 0 || Assets.plSprite[0][2].getRotation() != 0) { - Assets.plSprite[0][2].rotate(animDelta); - Assets.plSprite[1][2].rotate(-animDelta); - Assets.plSprite[0][3].rotate(-animDelta); - Assets.plSprite[1][3].rotate(animDelta); + if (mov.x != 0 || Assets.playerSprite[0][2].getRotation() != 0) { + Assets.playerSprite[0][2].rotate(animDelta); + Assets.playerSprite[1][2].rotate(-animDelta); + Assets.playerSprite[0][3].rotate(-animDelta); + Assets.playerSprite[1][3].rotate(animDelta); } else { - Assets.plSprite[0][2].setRotation(0); - Assets.plSprite[1][2].setRotation(0); - Assets.plSprite[0][3].setRotation(0); - Assets.plSprite[1][3].setRotation(0); + Assets.playerSprite[0][2].setRotation(0); + Assets.playerSprite[1][2].setRotation(0); + Assets.playerSprite[0][3].setRotation(0); + Assets.playerSprite[1][3].setRotation(0); } - if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60) + if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60) animDelta = -animDelta; //back hand - Assets.plSprite[1][2].setPosition(x - 6, y); - Assets.plSprite[1][2].draw(spriteBatch); + Assets.playerSprite[1][2].setPosition(x - 6, y); + Assets.playerSprite[1][2].draw(spriteBatch); //back leg - Assets.plSprite[1][3].setPosition(x - 6, y + 10); - Assets.plSprite[1][3].draw(spriteBatch); + Assets.playerSprite[1][3].setPosition(x - 6, y + 10); + Assets.playerSprite[1][3].draw(spriteBatch); //front leg - Assets.plSprite[0][3].setPosition(x - 6, y + 10); - Assets.plSprite[0][3].draw(spriteBatch); + Assets.playerSprite[0][3].setPosition(x - 6, y + 10); + Assets.playerSprite[0][3].draw(spriteBatch); //head - spriteBatch.draw(Assets.plSprite[getDir()][0], x - 2, y - 2); + spriteBatch.draw(Assets.playerSprite[getDirection()][0], x - 2, y - 2); //body - spriteBatch.draw(Assets.plSprite[getDir()][1], x - 2, y + 8); + spriteBatch.draw(Assets.playerSprite[getDirection()][1], x - 2, y + 8); //front hand - Assets.plSprite[0][2].setPosition(x - 6, y); - Assets.plSprite[0][2].draw(spriteBatch); + Assets.playerSprite[0][2].setPosition(x - 6, y); + Assets.playerSprite[0][2].draw(spriteBatch); } @Override