X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FPlayer.java;h=ebdd9c0dbed6281204809267f6ed0997f270925b;hb=9f899928ab57fc6c2c6151023190ef8d7c3eac03;hp=93150b6a5d3f4870187251071d4dfabf2bdeff2c;hpb=2b0cd1ba5dbf194bd5ed35964c0cb2ea16293be4;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java index 93150b6..ebdd9c0 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java @@ -16,6 +16,14 @@ import javax.annotation.CheckForNull; public class Player extends Mob { + private static final float SPEED = 69.072f; + private static final float JUMP_VELOCITY = -133.332f; + private static final int MAX_HEALTH = 20; + + private boolean hitting = false; + private float hitAnim = 0f; + private float hitAnimDelta = ANIMATION_SPEED; + public final int[] inventory; public int slot; public final int gameMode; @@ -23,7 +31,7 @@ public class Player extends Mob { public float headRotation = 0f; public Player() { - super(0, 0, 4, 30, randomDir(), Type.MOB); + super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH); this.gameMode = 1; inventory = new int[9]; swim = false; @@ -35,6 +43,7 @@ public class Player extends Mob { this.y = pos.y; mVelocity.setZero(); mDead = false; + heal(MAX_HEALTH); } public void pickUpDrop(Drop drop) { @@ -68,6 +77,16 @@ public class Player extends Mob { } } + @Override + public float getSpeed() { + return SPEED; + } + + @Override + public void jump() { + mVelocity.y = JUMP_VELOCITY; + } + @Override public void ai(GameWorld gameWorld, float delta) { } @@ -76,7 +95,23 @@ public class Player extends Mob { public void changeDir() { } - private void drawItem(SpriteBatch spriteBatch, float x, float y) { + @Override + public void damage(int damage) { + if (gameMode == 1) { + return; + } + super.damage(damage); + } + + @Override + public void heal(int heal) { + if (gameMode == 1) { + return; + } + super.heal(heal); + } + + private void drawItem(SpriteBatch spriteBatch, float x, float y, float anim) { final int itemId = inventory[slot]; final Item item = GameItems.getItem(itemId); @@ -95,14 +130,14 @@ public class Player extends Mob { final float handLength = Assets.playerSprite[0][2].getHeight(); final SpriteOrigin spriteOrigin = item.getDefaultOrigin(); - final int handMultiplier = 1 + -2 * dirMultiplier(); - final float xOffset = (-1 + dirMultiplier()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX()); + final int handMultiplier = -getDirection().getBasis(); + final float xOffset = (-1 + getDirection().getIndex()) * sprite.getWidth() + 4 + handMultiplier * (sprite.getWidth() * spriteOrigin.getX()); final float yOffset = item.isTool() ? -sprite.getHeight() / 2 : 0; - float rotate = mAnim + 30; + float rotate = anim + 30; - final float itemX = x + handLength * MathUtils.sin(handMultiplier * mAnim * MathUtils.degRad) + xOffset; - final float itemY = y + handLength * MathUtils.cos(handMultiplier * mAnim * MathUtils.degRad) + yOffset; + final float itemX = x + handLength * MathUtils.sin(handMultiplier * anim * MathUtils.degRad) + xOffset; + final float itemY = y + handLength * MathUtils.cos(handMultiplier * anim * MathUtils.degRad) + yOffset; if (looksLeft()) { sprite.setFlip(true, sprite.isFlipY()); @@ -112,7 +147,7 @@ public class Player extends Mob { SpriteUtilsKt.applyOrigin(sprite, spriteOrigin); } - SpriteUtilsKt.draw(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate); + SpriteUtilsKt.drawSprite(spriteBatch, sprite, itemX, itemY, -handMultiplier * rotate); // dont forget to reset sprite.setFlip(false, sprite.isFlipY()); @@ -120,6 +155,42 @@ public class Player extends Mob { sprite.setOriginCenter(); } + public void startHitting() { + if (hitting) { + return; + } + + hitting = true; + hitAnim = 90f; + hitAnimDelta = ANIMATION_SPEED; + } + + public void stopHitting() { + hitting = false; + } + + private float getRightHandAnim(float delta) { + hitAnim -= hitAnimDelta * delta; + + if (hitAnim < 30f || hitAnim > 90f) { + if (hitting) { + hitAnimDelta = -hitAnimDelta; + } else { + hitAnimDelta = ANIMATION_SPEED; + } + } + + if (!hitting) { + if (hitAnim < hitAnimDelta * delta) { + hitAnim = 0; + hitAnimDelta = 0; + return -mAnim; + } + } + + return hitAnim; + } + @Override public void draw(SpriteBatch spriteBatch, float x, float y, float delta) { updateAnimation(delta); @@ -127,26 +198,38 @@ public class Player extends Mob { final Sprite backHand = Assets.playerSprite[1][2]; final Sprite backLeg = Assets.playerSprite[1][3]; final Sprite frontLeg = Assets.playerSprite[0][3]; - final Sprite head = Assets.playerSprite[dirMultiplier()][0]; - final Sprite body = Assets.playerSprite[dirMultiplier()][1]; + final Sprite head = Assets.playerSprite[getDirection().getIndex()][0]; + final Sprite body = Assets.playerSprite[getDirection().getIndex()][1]; final Sprite frontHand = Assets.playerSprite[0][2]; - SpriteUtilsKt.draw(spriteBatch, backHand, x + 2, y + 8, -mAnim); + float backHandAnim, frontHandAnim; + + final float rightHandAnim = getRightHandAnim(delta); + + if (looksLeft()) { + backHandAnim = rightHandAnim; + frontHandAnim = mAnim; + } else { + backHandAnim = -mAnim; + frontHandAnim = -rightHandAnim; + } + + SpriteUtilsKt.drawSprite(spriteBatch, backHand, x + 2, y + 8, backHandAnim); if (looksLeft()) { - drawItem(spriteBatch, x, y); + drawItem(spriteBatch, x, y, -backHandAnim); } - SpriteUtilsKt.draw(spriteBatch, backLeg, x + 2, y + 20, mAnim); - SpriteUtilsKt.draw(spriteBatch, frontLeg, x + 2, y + 20, -mAnim); - SpriteUtilsKt.draw(spriteBatch, head, x, y, headRotation); - SpriteUtilsKt.draw(spriteBatch, body, x + 2, y + 8); + SpriteUtilsKt.drawSprite(spriteBatch, backLeg, x + 2, y + 20, mAnim); + SpriteUtilsKt.drawSprite(spriteBatch, frontLeg, x + 2, y + 20, -mAnim); + SpriteUtilsKt.drawSprite(spriteBatch, head, x, y, headRotation); + SpriteUtilsKt.drawSprite(spriteBatch, body, x + 2, y + 8); if (looksRight()) { - drawItem(spriteBatch, x, y); + drawItem(spriteBatch, x, y, frontHandAnim); } - SpriteUtilsKt.draw(spriteBatch, frontHand, x + 2, y + 8, mAnim); + SpriteUtilsKt.drawSprite(spriteBatch, frontHand, x + 2, y + 8, frontHandAnim); } }