X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FPlayer.java;h=580665ef8950f1daa3d6ab59faf1776412e7d5ab;hb=e7a1e15a93abaafa8e2e0435336483a198cc697c;hp=0b7ab8bc8148c48a24b02a3d7d266ec43e7cd3de;hpb=97fa700baa58d95bd4b655366a35bcdac4bcaac9;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java index 0b7ab8b..580665e 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java @@ -1,9 +1,12 @@ package ru.deadsoftware.cavedroid.game.mobs; +import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavedroid.game.GameWorld; +import ru.deadsoftware.cavedroid.game.world.GameWorld; import ru.deadsoftware.cavedroid.misc.Assets; +import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt; public class Player extends Mob { @@ -11,6 +14,7 @@ public class Player extends Mob { public int slot; public final int gameMode; public boolean swim; + public float headRotation = 0f; public Player() { super(0, 0, 4, 30, randomDir(), Type.MOB); @@ -23,7 +27,7 @@ public class Player extends Mob { Vector2 pos = getSpawnPoint(gameWorld); this.x = pos.x; this.y = pos.y; - mMove.setZero(); + mVelocity.setZero(); } private Vector2 getSpawnPoint(GameWorld gameWorld) { @@ -41,6 +45,30 @@ public class Player extends Mob { return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight()); } + private boolean isAnimationIncreasing() { + return mAnim > 0 && mAnimDelta > 0 || mAnim < 0 && mAnimDelta < 0; + } + + private void updateAnimation(float delta) { + if (mVelocity.x != 0f || Math.abs(mAnim) > 5f) { + mAnim += mAnimDelta * delta; + } else { + mAnim = 0; + } + + if (mAnim > 60f) { + mAnim = 60f; + mAnimDelta = -ANIMATION_SPEED; + } else if (mAnim < -60f) { + mAnim = -60f; + mAnimDelta = ANIMATION_SPEED; + } + + if (mVelocity.x == 0f && isAnimationIncreasing()) { + mAnimDelta = -mAnimDelta; + } + } + public void setDir(Direction dir) { if (dir != getDirection()) { switchDir(); @@ -48,7 +76,7 @@ public class Player extends Mob { } @Override - public void ai(GameWorld gameWorld) { + public void ai(GameWorld gameWorld, float delta) { } @Override @@ -56,38 +84,22 @@ public class Player extends Mob { } @Override - public void draw(SpriteBatch spriteBatch, float x, float y) { - if (mMove.x != 0 || Assets.playerSprite[0][2].getRotation() != 0) { - Assets.playerSprite[0][2].rotate(mAnimDelta); - Assets.playerSprite[1][2].rotate(-mAnimDelta); - Assets.playerSprite[0][3].rotate(-mAnimDelta); - Assets.playerSprite[1][3].rotate(mAnimDelta); - } else { - Assets.playerSprite[0][2].setRotation(0); - Assets.playerSprite[1][2].setRotation(0); - Assets.playerSprite[0][3].setRotation(0); - Assets.playerSprite[1][3].setRotation(0); - } - if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60) { - mAnimDelta = -mAnimDelta; - } + public void draw(SpriteBatch spriteBatch, float x, float y, float delta) { + updateAnimation(delta); + + final Sprite backHand = Assets.playerSprite[1][2]; + final Sprite backLeg = Assets.playerSprite[1][3]; + final Sprite frontLeg = Assets.playerSprite[0][3]; + final Sprite head = Assets.playerSprite[dirMultiplier()][0]; + final Sprite body = Assets.playerSprite[dirMultiplier()][1]; + final Sprite frontHand = Assets.playerSprite[0][2]; - //back hand - Assets.playerSprite[1][2].setPosition(x + 2, y + 8); - Assets.playerSprite[1][2].draw(spriteBatch); - //back leg - Assets.playerSprite[1][3].setPosition(x + 2, y + 20); - Assets.playerSprite[1][3].draw(spriteBatch); - //front leg - Assets.playerSprite[0][3].setPosition(x + 2, y + 20); - Assets.playerSprite[0][3].draw(spriteBatch); - //head - spriteBatch.draw(Assets.playerSprite[dirMultiplier()][0], x, y); - //body - spriteBatch.draw(Assets.playerSprite[dirMultiplier()][1], x + 2, y + 8); - //front hand - Assets.playerSprite[0][2].setPosition(x + 2, y + 8); - Assets.playerSprite[0][2].draw(spriteBatch); + SpriteUtilsKt.draw(spriteBatch, backHand, x + 2, y + 8, -mAnim); + SpriteUtilsKt.draw(spriteBatch, backLeg, x + 2, y + 20, mAnim); + SpriteUtilsKt.draw(spriteBatch, frontLeg, x + 2, y + 20, -mAnim); + SpriteUtilsKt.draw(spriteBatch, head, x, y, headRotation); + SpriteUtilsKt.draw(spriteBatch, body, x + 2, y + 8); + SpriteUtilsKt.draw(spriteBatch, frontHand, x + 2, y + 8, mAnim); } }