X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FPlayer.java;h=1f42039bfec7bd2969ec002bdacc4c9ee8ae4386;hb=3fdc2291218f6d3903ce923563d1e12051690c37;hp=272992a29973735c1d38c7b6c10bd2c68d225ae4;hpb=2aa65a4cdb47df8014f28342d460fc6639bed885;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java index 272992a..1f42039 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java @@ -1,9 +1,13 @@ package ru.deadsoftware.cavedroid.game.mobs; +import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavedroid.game.objects.Drop; import ru.deadsoftware.cavedroid.game.world.GameWorld; import ru.deadsoftware.cavedroid.misc.Assets; +import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt; public class Player extends Mob { @@ -11,6 +15,7 @@ public class Player extends Mob { public int slot; public final int gameMode; public boolean swim; + public float headRotation = 0f; public Player() { super(0, 0, 4, 30, randomDir(), Type.MOB); @@ -26,6 +31,16 @@ public class Player extends Mob { mVelocity.setZero(); } + public void pickUpDrop(Drop drop) { + for (int i = 0; i < inventory.length; i++) { + if (inventory[i] == 0 || inventory[i] == drop.getId()) { + inventory[i] = drop.getId(); + drop.setPickedUp(true); + break; + } + } + } + private Vector2 getSpawnPoint(GameWorld gameWorld) { int y; for (y = 0; y < gameWorld.getHeight(); y++) { @@ -57,39 +72,21 @@ public class Player extends Mob { @Override public void draw(SpriteBatch spriteBatch, float x, float y, float delta) { - final float correctedAnimationDelta = mAnimDelta * delta; + updateAnimation(delta); - if (mVelocity.x != 0 || Math.abs(Assets.playerSprite[0][2].getRotation()) > Math.abs(correctedAnimationDelta)) { - Assets.playerSprite[0][2].rotate(correctedAnimationDelta); - Assets.playerSprite[1][2].rotate(-correctedAnimationDelta); - Assets.playerSprite[0][3].rotate(-correctedAnimationDelta); - Assets.playerSprite[1][3].rotate(correctedAnimationDelta); - } else { - Assets.playerSprite[0][2].setRotation(0); - Assets.playerSprite[1][2].setRotation(0); - Assets.playerSprite[0][3].setRotation(0); - Assets.playerSprite[1][3].setRotation(0); - } - if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60) { - mAnimDelta = -mAnimDelta; - } + final Sprite backHand = Assets.playerSprite[1][2]; + final Sprite backLeg = Assets.playerSprite[1][3]; + final Sprite frontLeg = Assets.playerSprite[0][3]; + final Sprite head = Assets.playerSprite[dirMultiplier()][0]; + final Sprite body = Assets.playerSprite[dirMultiplier()][1]; + final Sprite frontHand = Assets.playerSprite[0][2]; - //back hand - Assets.playerSprite[1][2].setPosition(x + 2, y + 8); - Assets.playerSprite[1][2].draw(spriteBatch); - //back leg - Assets.playerSprite[1][3].setPosition(x + 2, y + 20); - Assets.playerSprite[1][3].draw(spriteBatch); - //front leg - Assets.playerSprite[0][3].setPosition(x + 2, y + 20); - Assets.playerSprite[0][3].draw(spriteBatch); - //head - spriteBatch.draw(Assets.playerSprite[dirMultiplier()][0], x, y); - //body - spriteBatch.draw(Assets.playerSprite[dirMultiplier()][1], x + 2, y + 8); - //front hand - Assets.playerSprite[0][2].setPosition(x + 2, y + 8); - Assets.playerSprite[0][2].draw(spriteBatch); + SpriteUtilsKt.draw(spriteBatch, backHand, x + 2, y + 8, -mAnim); + SpriteUtilsKt.draw(spriteBatch, backLeg, x + 2, y + 20, mAnim); + SpriteUtilsKt.draw(spriteBatch, frontLeg, x + 2, y + 20, -mAnim); + SpriteUtilsKt.draw(spriteBatch, head, x, y, headRotation); + SpriteUtilsKt.draw(spriteBatch, body, x + 2, y + 8); + SpriteUtilsKt.draw(spriteBatch, frontHand, x + 2, y + 8, mAnim); } }