X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FFallingSand.java;h=14ec825d5735d37f7000ca84df0e4851b582c9e1;hb=1c004c0ce7e183e773b5b486295c25e39732e899;hp=a52d92008a24370a3d411b07538fd6c529acc8e6;hpb=4f652847070576ce21f1f8155d900c9dd4cad9dc;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java index a52d920..14ec825 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java @@ -3,8 +3,9 @@ package ru.deadsoftware.cavedroid.game.mobs; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavedroid.game.GameItems; +import ru.deadsoftware.cavedroid.game.GameItemsHolder; +import ru.deadsoftware.cavedroid.game.world.GameWorld; -import static ru.deadsoftware.cavedroid.GameScreen.GP; /** * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it, @@ -19,14 +20,24 @@ public class FallingSand extends Mob { * @param y Y in pixels */ public FallingSand(float x, float y) { - super(x, y, 16, 16, Direction.LEFT, Type.SAND); - move = new Vector2(0, 1); + super(x, y, 16, 16, Direction.LEFT, Type.SAND, Integer.MAX_VALUE); + mVelocity = new Vector2(0, 1); } @Override - public void ai() { - if (move.isZero()) { - GP.world.setForeMap(getMapX(), getMiddleMapY(), 10); + public float getSpeed() { + return 0; + } + + @Override + public void jump() { + // no-op + } + + @Override + public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) { + if (mVelocity.isZero()) { + gameWorld.setForeMap(getMapX(), getMiddleMapY(), gameItemsHolder.getBlock("sand")); kill(); } } @@ -36,7 +47,7 @@ public class FallingSand extends Mob { } @Override - public void draw(SpriteBatch spriteBatch, float x, float y) { + public void draw(SpriteBatch spriteBatch, float x, float y, float delta) { spriteBatch.draw(GameItems.getBlockTex(10), x, y); }