X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Fmobs%2FFallingGravel.java;h=fe4e46af1b855628fcf96836fe01c4d2f998c8bc;hb=44bd000cd15bf9713453a279840e133416fea998;hp=b47b600aa517c470d1a7e9a286e76c78627c59b5;hpb=d58d40ec24363550fad10bd6047cee2618912186;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java index b47b600..fe4e46a 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java +++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java @@ -5,9 +5,17 @@ import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavedroid.game.GameItems; import ru.deadsoftware.cavedroid.misc.Assets; +/** + * Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it, + * falls down to the next block and becomes a block of gravel again. + */ public class FallingGravel extends Mob { - ^ + /** + * Creates a FallingGravel mob at coordinates + * @param x X in pixels + * @param y Y in pixels + */ public FallingGravel(float x, float y) { super(x, y, 16, 16, 0); mov = new Vector2(0, 1); @@ -23,7 +31,7 @@ public class FallingGravel extends Mob { @Override public void draw(SpriteBatch spriteBatch, float x, float y) { - spriteBatch.draw(GameItems.getBlock("gravel").getTex(), x, y); + spriteBatch.draw(Assets.fallingGravelSprite, x, y); } @Override