X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fmouse%2FCreativeInventoryScrollMouseInputHandler.kt;h=01cc4e23a5c1f78a38c7dd2ee6a4a8b47ef2e9b9;hb=fb34c4a469190cbcd436a10c8cf3102562d97faf;hp=52e9f627071ea971fc8c148ed97730f316be6514;hpb=969518fd0bbde98b81c885c62f973d74ff5f61bb;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CreativeInventoryScrollMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CreativeInventoryScrollMouseInputHandler.kt index 52e9f62..01cc4e2 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CreativeInventoryScrollMouseInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CreativeInventoryScrollMouseInputHandler.kt @@ -1,6 +1,7 @@ package ru.deadsoftware.cavedroid.game.input.handler.mouse import com.badlogic.gdx.math.MathUtils +import ru.deadsoftware.cavedroid.MainConfig import ru.deadsoftware.cavedroid.game.GameItemsHolder import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow @@ -15,6 +16,7 @@ import kotlin.math.abs @GameScope class CreativeInventoryScrollMouseInputHandler @Inject constructor( + private val mainConfig: MainConfig, private val gameWindowsManager: GameWindowsManager, private val gameItemsHolder: GameItemsHolder, ) : IGameInputHandler { @@ -32,17 +34,17 @@ class CreativeInventoryScrollMouseInputHandler @Inject constructor( } private fun checkStartDragConditions(action: MouseInputAction): Boolean { - return action.actionKey is MouseInputActionKey.Left && + return (action.actionKey is MouseInputActionKey.Touch) && !action.actionKey.touchUp && !gameWindowsManager.isDragging } private fun checkEndDragConditions(action: MouseInputAction): Boolean { - return action.actionKey is MouseInputActionKey.Left && + return action.actionKey is MouseInputActionKey.Touch && action.actionKey.touchUp && gameWindowsManager.isDragging } private fun checkDragConditions(action: MouseInputAction): Boolean { - return action.actionKey is MouseInputActionKey.Dragged && + return mainConfig.isTouch && action.actionKey is MouseInputActionKey.Dragged && abs(action.screenY - dragStartY) >= DRAG_SENSITIVITY } @@ -73,7 +75,7 @@ class CreativeInventoryScrollMouseInputHandler @Inject constructor( override fun handle(action: MouseInputAction) { when (action.actionKey) { - is MouseInputActionKey.Left -> handleStartOrEndDrag(action) + is MouseInputActionKey.Touch -> handleStartOrEndDrag(action) is MouseInputActionKey.Dragged -> handleDrag(action) is MouseInputActionKey.Scroll -> handleScroll(action) else -> return