X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fkeyboard%2FOpenInventoryKeyboardInputHandler.kt;h=70ae1585c75a9f5ed3f974ddbb147c8871481ecb;hb=0d6ab84418440a30f2de555cb30ce21af8dac12e;hp=f04c993147d5776091b90bc23b3c506100df6b22;hpb=cf4113d5bfd3fca7c3815bf14a214eebd822216c;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt index f04c993..70ae158 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt @@ -2,20 +2,22 @@ package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow -import ru.deadsoftware.cavedroid.game.input.IGameInputHandler +import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindKeyboardInputHandler import javax.inject.Inject @GameScope +@BindKeyboardInputHandler class OpenInventoryKeyboardInputHandler @Inject constructor( - private val gameWindowsManager: GameWindowsManager -) : IGameInputHandler { + private val gameWindowsManager: GameWindowsManager, +) : IKeyboardInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.OpenInventory && - action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE + !action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE } override fun handle(action: KeyboardInputAction) {