X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fkeyboard%2FMoveCursorControlsModeKeyboardInputHandler.kt;h=e6d00536239b1d7d03d369dbbc7967399a6becdf;hb=c1b8f5c93482cb9933dd608c48f41622ce2994c6;hp=ac82cb8f62e6887a8be27ebf87b08361b14eadde;hpb=cf4113d5bfd3fca7c3815bf14a214eebd822216c;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt index ac82cb8..e6d0053 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt @@ -7,7 +7,7 @@ import ru.deadsoftware.cavedroid.game.input.IGameInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.game.mobs.MobsController -import ru.deadsoftware.cavedroid.game.mobs.Player +import ru.deadsoftware.cavedroid.game.mobs.player.Player import ru.deadsoftware.cavedroid.game.world.GameWorld import javax.inject.Inject @@ -23,7 +23,7 @@ class MoveCursorControlsModeKeyboardInputHandler @Inject constructor( mobsController.player.controlMode == Player.ControlMode.CURSOR && action.isKeyDown && (action.actionKey is KeyboardInputActionKey.Left || action.actionKey is KeyboardInputActionKey.Right || - action.actionKey is KeyboardInputActionKey.Jump || + action.actionKey is KeyboardInputActionKey.Up || action.actionKey is KeyboardInputActionKey.Down) } @@ -48,7 +48,7 @@ class MoveCursorControlsModeKeyboardInputHandler @Inject constructor( when (action.actionKey) { KeyboardInputActionKey.Left -> player.cursorX-- KeyboardInputActionKey.Right -> player.cursorX++ - KeyboardInputActionKey.Jump -> player.cursorY-- + KeyboardInputActionKey.Up -> player.cursorY-- KeyboardInputActionKey.Down -> player.cursorY++ else -> return }