X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fkeyboard%2FCloseGameWindowKeyboardInputHandler.kt;h=cbc254e9d8ff6e910c142acb9d8555c692d70764;hb=ef72467133765381894c3af625e8644f96439642;hp=705f9aa0e71a5ae60a64c8ac1e411c8cbf511a45;hpb=387ad284ceb79b07cba3726fa7350b7e83916815;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt index 705f9aa..cbc254e 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt @@ -2,24 +2,26 @@ package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow -import ru.deadsoftware.cavedroid.game.input.IGameInputHandler +import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler +import ru.deadsoftware.cavedroid.game.input.KeyboardInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.game.mobs.MobsController -import ru.deadsoftware.cavedroid.game.objects.DropController -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.objects.drop.DropController +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager import javax.inject.Inject @GameScope +@KeyboardInputHandler class CloseGameWindowKeyboardInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, private val mobsController: MobsController, private val dropController: DropController, -) : IGameInputHandler { +) : IKeyboardInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.OpenInventory && - action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE + !action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE } override fun handle(action: KeyboardInputAction) {