X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2Finput%2Fhandler%2Fkeyboard%2FCloseGameWindowKeyboardInputHandler.kt;h=8bf9b1c25d666408b1c3c1a70ac1e9f14bd9dd23;hb=456e76ce31c05500ab7d9e78e2b02019143929a4;hp=705f9aa0e71a5ae60a64c8ac1e411c8cbf511a45;hpb=387ad284ceb79b07cba3726fa7350b7e83916815;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt index 705f9aa..8bf9b1c 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt +++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt @@ -2,24 +2,26 @@ package ru.deadsoftware.cavedroid.game.input.handler.keyboard import ru.deadsoftware.cavedroid.game.GameScope import ru.deadsoftware.cavedroid.game.GameUiWindow -import ru.deadsoftware.cavedroid.game.input.IGameInputHandler +import ru.deadsoftware.cavedroid.game.input.IKeyboardInputHandler import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey import ru.deadsoftware.cavedroid.game.mobs.MobsController -import ru.deadsoftware.cavedroid.game.objects.DropController -import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.game.objects.drop.DropController +import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager +import ru.deadsoftware.cavedroid.misc.annotations.multibinding.BindKeyboardInputHandler import javax.inject.Inject @GameScope +@BindKeyboardInputHandler class CloseGameWindowKeyboardInputHandler @Inject constructor( private val gameWindowsManager: GameWindowsManager, private val mobsController: MobsController, private val dropController: DropController, -) : IGameInputHandler { +) : IKeyboardInputHandler { override fun checkConditions(action: KeyboardInputAction): Boolean { return action.actionKey is KeyboardInputActionKey.OpenInventory && - action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE + !action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE } override fun handle(action: KeyboardInputAction) {