X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameRenderer.java;h=ca9cf8b392c231dfc564ef3120eff9ba90469ec2;hb=894d9f1babeff18c9cbb5f83206ff2c549de0bdb;hp=19f2681b0df65020285bcdb4572076bc089fb969;hpb=44b306a3ac4fa0e6192ef2d87042c158c2cf8688;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java index 19f2681..ca9cf8b 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java @@ -3,26 +3,38 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import com.badlogic.gdx.math.Intersector; +import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.scenes.scene2d.utils.ScissorStack; import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Player; +import ru.deadsoftware.cavedroid.game.objects.Block; import ru.deadsoftware.cavedroid.game.objects.Drop; import ru.deadsoftware.cavedroid.game.objects.DropController; +import ru.deadsoftware.cavedroid.game.objects.Item; +import ru.deadsoftware.cavedroid.game.world.GameWorld; import ru.deadsoftware.cavedroid.misc.ControlMode; import ru.deadsoftware.cavedroid.misc.Renderer; +import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt; +import javax.annotation.CheckForNull; +import javax.annotation.Nullable; import javax.inject.Inject; -import static ru.deadsoftware.cavedroid.misc.Assets.guiMap; -import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions; +import static ru.deadsoftware.cavedroid.misc.Assets.*; @GameScope public class GameRenderer extends Renderer { + private static final String TAG = "GameRenderer"; + private final MainConfig mMainConfig; private final GameInput mGameInput; private final GameWorld mGameWorld; @@ -58,6 +70,11 @@ public class GameRenderer extends Renderer { if (mGameInput.getBlockDamage() > 0) { int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp(); String key = "break_" + index; + + if (index > 10 || index < 0) { + return; + } + spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY()); } @@ -117,7 +134,33 @@ public class GameRenderer extends Renderer { } } - private void drawMob(Mob mob) { + private Rectangle getShiftedRectRespectfulToViewPort(final Rectangle rect, final float shift) { + return new Rectangle(rect.x + shift - getCamX(), rect.y - getCamY(), rect.width, rect.height); + } + + @CheckForNull + private Rectangle getDrawingRectIfInsideViewport(final Rectangle rectangle) { + final Rectangle viewportRect = new Rectangle(0, 0, getWidth(), getHeight()); + + final Rectangle notShifted = getShiftedRectRespectfulToViewPort(rectangle, 0); + if (Intersector.overlaps(viewportRect, notShifted)) { + return notShifted; + } + + final Rectangle shiftedLeft = getShiftedRectRespectfulToViewPort(rectangle, -mGameWorld.getWidthPx()); + if (Intersector.overlaps(viewportRect, shiftedLeft)) { + return shiftedLeft; + } + + final Rectangle shiftedRight = getShiftedRectRespectfulToViewPort(rectangle, mGameWorld.getWidthPx()); + if (Intersector.overlaps(viewportRect, shiftedRight)) { + return shiftedRight; + } + + return null; + } + + private void drawMob(Mob mob, float delta) { float mobDrawX = mob.getX() - getCamX(); float mobDrawY = mob.getY() - getCamY(); @@ -129,10 +172,33 @@ public class GameRenderer extends Renderer { return; } - mob.draw(spriter, mobDrawX, mobDrawY); + mob.draw(spriter, mobDrawX, mobDrawY, delta); } private void drawDrop(Drop drop) { + if (drop.getId() <= 0) { + return; + } + + @CheckForNull final Rectangle drawingRect = getDrawingRectIfInsideViewport(drop); + + if (drawingRect == null) { + return; + } + + final Item item = GameItems.getItem(drop.getId()); + @CheckForNull final Block block = GameItems.getBlock(GameItems.getItemKey(drop.getId())); + @CheckForNull final Sprite sprite = item.isBlock() + ? block.getTexture() + : item.getSprite(); + + if (sprite == null) { + return; + } + + sprite.setPosition(drawingRect.x, drawingRect.y); + sprite.setSize(drawingRect.width, drawingRect.height); + sprite.draw(spriter); } @SuppressWarnings("IntegerDivisionInFloatingPointContext") @@ -170,6 +236,27 @@ public class GameRenderer extends Renderer { } + private void drawHealth(float x, float y) { + Player player = mMobsController.getPlayer(); + + if (player.gameMode == 1) { + return; + } + + TextureRegion wholeHeart = textureRegions.get("heart_whole"); + TextureRegion halfHeart = textureRegions.get("heart_half"); + + int wholeHearts = player.getHealth() / 2; + + for (int i = 0; i < wholeHearts; i++) { + spriter.draw(wholeHeart, x + i * wholeHeart.getRegionWidth(), y); + } + + if (player.getHealth() % 2 == 1) { + spriter.draw(halfHeart, x + wholeHearts * wholeHeart.getRegionWidth(), y); + } + } + private void drawGUI() { TextureRegion cursor = textureRegions.get("cursor"); TextureRegion hotbar = textureRegions.get("hotbar"); @@ -180,7 +267,11 @@ public class GameRenderer extends Renderer { mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) { spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY()); } - spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0); + + float hotbarX = getWidth() / 2 - (float) hotbar.getRegionWidth() / 2; + spriter.draw(hotbar, hotbarX, 0); + drawHealth(hotbarX, hotbar.getRegionHeight()); + for (int i = 0; i < 9; i++) { if (mMobsController.getPlayer().inventory[i] > 0) { if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) { @@ -210,12 +301,12 @@ public class GameRenderer extends Renderer { } } - private void drawGamePlay() { + private void drawGamePlay(float delta) { Player player = mMobsController.getPlayer(); drawWorld(true); - player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY()); - mMobsController.forEach(this::drawMob); + player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY(), delta); + mMobsController.getMobs().forEach( (mob) -> { drawMob(mob, delta); }); mDropController.forEach(this::drawDrop); drawWorld(false); drawGUI(); @@ -227,9 +318,60 @@ public class GameRenderer extends Renderer { player.getY() + player.getHeight() / 2 - getHeight() / 2); } + @Nullable + private Color getMinimapColor(int x, int y) { + @Nullable Color result = null; + + final boolean hasForeMap = mGameWorld.hasForeAt(x, y); + final boolean hasBackMap = mGameWorld.hasBackAt(x, y); + + if (hasForeMap) { + final Block block = mGameWorld.getForeMapBlock(x, y); + + if (GameItems.isWater(block)) { + result = Color.BLUE; + } else if (GameItems.isLava(block)) { + result = Color.RED; + } else { + result = Color.BLACK; + } + } else if (hasBackMap) { + result = Color.DARK_GRAY; + } + + return result; + } + + private void drawMiniMap(float miniMapX, float miniMapY, float size) { + shaper.begin(ShapeRenderer.ShapeType.Filled); + + shaper.setColor(Color.LIGHT_GRAY); + shaper.rect(miniMapX, miniMapY, size, size); + + for (int x = 0; x < size; x++) { + for (int y = 0; y < size; y++) { + + final int worldX = (int) (mMobsController.getPlayer().getMapX() - size / 2 + x); + final int worldY = (int) (mMobsController.getPlayer().getUpperMapY() - size / 2 + y); + + @Nullable + final Color color = getMinimapColor(worldX, worldY); + + if (color != null) { + shaper.setColor(color); + shaper.rect(miniMapX + x, miniMapY + y, 1, 1); + } + } + } + + shaper.setColor(Color.OLIVE); + shaper.rect(miniMapX + size / 2, miniMapY + size / 2, 1, 2); + shaper.end(); + } + @Override public void render(float delta) { - int fps = (int) (1 / delta); + int fps = MathUtils.ceil(1 / delta); updateCameraPosition(); mGameInput.moveCursor(this); @@ -237,7 +379,7 @@ public class GameRenderer extends Renderer { spriter.begin(); - drawGamePlay(); + drawGamePlay(delta); switch (mMainConfig.getGameUiWindow()) { case CREATIVE_INVENTORY: @@ -254,32 +396,7 @@ public class GameRenderer extends Renderer { spriter.end(); if (mMainConfig.isShowMap()) { - //DRAW MAP - shaper.begin(ShapeRenderer.ShapeType.Filled); - shaper.setColor(Color.LIGHT_GRAY); - shaper.rect(0, 0, mGameWorld.getWidth(), 128); - for (int y = 128; y < 256; y++) { - for (int x = 0; x < getWidth(); x++) { - if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) { - if (GameItems.isWater(mGameWorld.getForeMap(x, y))) { - shaper.setColor(Color.BLUE); - } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) { - shaper.setColor(Color.RED); - } else { - if (mGameWorld.hasForeAt(x, y)) { - shaper.setColor(Color.BLACK); - } else { - shaper.setColor(Color.DARK_GRAY); - } - } - shaper.rect(x, y - 128, 1, 1); - } - } - } - shaper.setColor(Color.OLIVE); - shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2); - shaper.end(); - //================= + drawMiniMap(getWidth() - 64f - 24f, 24f, 64f); } if (mMainConfig.isShowInfo()) { @@ -290,11 +407,14 @@ public class GameRenderer extends Renderer { drawString("Y: " + player.getUpperMapY(), 0, 20); drawString("CurX: " + mGameInput.getCurX(), 0, 30); drawString("CurY: " + mGameInput.getCurY(), 0, 40); - drawString("Mobs: " + mMobsController.getSize(), 0, 50); - drawString("Drops: " + mDropController.getSize(), 0, 60); - drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70); - drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80); - drawString("Game mode: " + player.gameMode, 0, 90); + drawString("Velocity: " + player.getVelocity(), 0, 50); + drawString("Swim: " + player.swim, 0, 60); + drawString("Mobs: " + mMobsController.getMobs().size(), 0, 70); + drawString("Drops: " + mDropController.getSize(), 0, 80); + drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 90); + drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 100); + drawString("Game mode: " + player.gameMode, 0, 110); + drawString("Check swim: " + GameItems.isFluid(mGameWorld.getForeMap(player.getMapX(), player.getLowerMapY())), 0, 120); spriter.end(); }