X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=ef0821107a4e520b0d56e4c21d145e9203549992;hb=f4d52e3e4a3712050532786fca0aded5ff8b5a03;hp=8ceb7cf80acaa2f65602d6b71bf8c17b184cbe35;hpb=2c3594c99c35dec659d290e5daddd54f56603f98;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index 8ceb7cf..ef08211 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -1,238 +1,35 @@ package ru.deadsoftware.cavedroid.game; -import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.Input; -import com.badlogic.gdx.utils.Disposable; -import com.badlogic.gdx.utils.TimeUtils; -import ru.deadsoftware.cavedroid.CaveGame; -import ru.deadsoftware.cavedroid.GameScreen; -import ru.deadsoftware.cavedroid.game.mobs.FallingGravel; -import ru.deadsoftware.cavedroid.game.mobs.FallingSand; -import ru.deadsoftware.cavedroid.game.mobs.Mob; -import ru.deadsoftware.cavedroid.game.mobs.Pig; -import ru.deadsoftware.cavedroid.game.objects.Drop; -import ru.deadsoftware.cavedroid.game.objects.Player; -import ru.deadsoftware.cavedroid.misc.AppState; -import ru.deadsoftware.cavedroid.misc.Assets; +import javax.inject.Inject; -import java.io.Serializable; -import java.util.ArrayList; +@GameScope +public class GameProc { -public class GameProc implements Serializable, Disposable { - static boolean DO_UPD = false; - static int UPD_X = -1, UPD_Y = -1; + public static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8; - private transient GameFluidsThread fluidThread; + private final GameWorld mGameWorld; + private final GamePhysics mGamePhysics; + private final GameInput mGameInput; + private final GameRenderer mGameRenderer; - public transient GameWorld world; - public transient GameRenderer renderer; - public transient GamePhysics physics; + @Inject + public GameProc(GameWorld gameWorld, + GamePhysics gamePhysics, + GameInput gameInput, + GameRenderer gameRenderer) { + mGameWorld = gameWorld; + mGamePhysics = gamePhysics; + mGameInput = gameInput; + mGameRenderer = gameRenderer; - public Player player; - public ArrayList mobs; - public ArrayList drops; - - public boolean isTouchDown, isKeyDown; - public int ctrlMode, touchDownX, touchDownY, touchDownBtn, keyDownCode; - public long touchDownTime; - - int curX, curY; - int creativeScroll, maxCreativeScroll; - int blockDmg = 0; - - public void initGame(int gameMode) { - world = new GameWorld(); - world.generate(1024, 256); - player = new Player(gameMode); - drops = new ArrayList<>(); - mobs = new ArrayList<>(); - for (int i = 0; i < 16; i++) { - mobs.add(new Pig(i * 256, 196 * 16)); - } - physics = new GamePhysics(); - - int scale = CaveGame.TOUCH ? 320 : 480; - if (CaveGame.TOUCH) ctrlMode = 1; - renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth()); - - maxCreativeScroll = GameItems.getItemsSize() / 8; - - createFluidThread(); - fluidThread.start(); - - GameSaver.save(this); - } - - private void createFluidThread() { - fluidThread = new GameFluidsThread(); - } - - public void resetRenderer() { - if (CaveGame.TOUCH) { - renderer = new GameRenderer(320, - 320 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); - } else { - renderer = new GameRenderer(480, - 480 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); - } - } - - private boolean isAutoselectable(int x, int y) { - return (world.getForeMap(x, y) > 0 && - GameItems.getBlock(world.getForeMap(x, y)).hasCollision()); - } - - private void moveCursor() { - int pastX = curX, pastY = curY; - if (ctrlMode == 0 && CaveGame.TOUCH) { - curX = player.getMapX(); - if (player.getDir() == 0) curX--; - else curX++; - curY = (int) (player.pos.y + player.getWidth()) / 16; - if (!isAutoselectable(curX, curY)) { - curY++; - } - if (!isAutoselectable(curX, curY)) { - curY++; - } - if (!isAutoselectable(curX, curY)) { - if (player.getDir() == 0) curX++; - else curX--; - } - } else if (!CaveGame.TOUCH) { - curX = (int) (Gdx.input.getX() * - (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16; - curY = (int) (Gdx.input.getY() * - (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16; - if ((Gdx.input.getX() * - (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) < 0) - curX--; - } - if (pastX != curX || pastY != curY) blockDmg = 0; - } - - private void checkCursorBounds() { - if (curY < 0) curY = 0; - if (curY >= world.getHeight()) curY = world.getHeight() - 1; - if (ctrlMode == 1) { - if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2) - player.setDir(0); - if (curX * 16 + 8 > player.pos.x + player.getWidth() / 2) - player.setDir(1); - } - } - - private void updateBlock(int x, int y) { - if (world.getForeMap(x, y) == 10) { - if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) { - world.setForeMap(x, y, 0); - mobs.add(new FallingSand(x * 16, y * 16)); - updateBlock(x, y - 1); - } - } - - if (world.getForeMap(x, y) == 11) { - if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) { - world.setForeMap(x, y, 0); - mobs.add(new FallingGravel(x * 16, y * 16)); - updateBlock(x, y - 1); - } - } - - if (world.getForeMap(x, y) > 0 && GameItems.getBlock(world.getForeMap(x, y)).requiresBlock()) { - if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) { - world.destroyForeMap(x, y); - updateBlock(x, y - 1); - } - } - - if (world.getForeMap(x, y) == 2) { - if (world.getForeMap(x, y - 1) > 0 && (GameItems.getBlock(world.getForeMap(x, y - 1)).hasCollision() || - GameItems.isFluid(world.getForeMap(x, y - 1)))) { - world.setForeMap(x, y, 3); - } - } - } - - void useItem(int x, int y, int id, boolean bg) { - if (id > 0) { - if (GameItems.getItem(id).isBlock()) { - if (!bg) world.placeToForeground(x, y, GameItems.getBlockIdByItemId(id)); - else world.placeToBackground(x, y, GameItems.getBlockIdByItemId(id)); - } else { - switch (id) { - case 65: - world.placeToForeground(x, y, 8); - player.inv[player.invSlot] = 64; - break; - case 66: - world.placeToForeground(x, y, 9); - player.inv[player.invSlot] = 64; - break; - } - } - } + mGameWorld.startFluidsThread(); } public void update(float delta) { - if (DO_UPD) { - for (int y = UPD_Y; y < UPD_Y + 16; y++) - for (int x = UPD_X; x < UPD_X + 16; x++) { - updateBlock(x, y); - } - DO_UPD = false; - } - - physics.update(delta); - moveCursor(); - checkCursorBounds(); - - if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) { - if ((world.getForeMap(curX, curY) > 0 && GameItems.getBlock(world.getForeMap(curX, curY)).getHp() >= 0) || - (world.getForeMap(curX, curY) == 0 && - world.getBackMap(curX, curY) > 0 && - GameItems.getBlock(world.getBackMap(curX, curY)).getHp() >= 0)) { - if (player.gameMode == 0) { - blockDmg++; - if (world.getForeMap(curX, curY) > 0) { - if (blockDmg >= GameItems.getBlock(world.getForeMap(curX, curY)).getHp()) { - world.destroyForeMap(curX, curY); - blockDmg = 0; - } - } else if (world.getBackMap(curX, curY) > 0) { - if (blockDmg >= GameItems.getBlock(world.getBackMap(curX, curY)).getHp()) { - world.destroyBackMap(curX, curY); - blockDmg = 0; - } - } - } else { - if (world.getForeMap(curX, curY) > 0) world.placeToForeground(curX, curY, 0); - else if (world.getBackMap(curX, curY) > 0) world.placeToBackground(curX, curY, 0); - isTouchDown = false; - } - } - } - - if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { - if (touchDownBtn == Input.Buttons.RIGHT) { - useItem(curX, curY, player.inv[player.invSlot], true); - isTouchDown = false; - } else if (touchDownY < Assets.invBar.getRegionHeight() && - touchDownX > renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 && - touchDownX < renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) { - CaveGame.STATE = AppState.GAME_CREATIVE_INV; - isTouchDown = false; - } - } - - if (fluidThread == null || !fluidThread.isAlive()) { - createFluidThread(); - fluidThread.start(); - } + mGamePhysics.update(); + mGameInput.update(); + mGameWorld.update(); + mGameRenderer.render(delta); } - @Override - public void dispose() { - fluidThread.interrupt(); - } }