X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=94cd34ba9729bac41f22b0c6df010b5b9ac0c3f9;hb=cf4113d5bfd3fca7c3815bf14a214eebd822216c;hp=75605bf058dd6b9ee2d4fbc6a88a627202aecf7a;hpb=060595c8f929b1eba81653c5154f948fb12190ff;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index 75605bf..94cd34b 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -1,8 +1,11 @@ package ru.deadsoftware.cavedroid.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.utils.Timer; +import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.MobsController; +import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask; import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask; import ru.deadsoftware.cavedroid.game.world.GameWorldMobDamageControllerTask; @@ -13,7 +16,6 @@ import javax.inject.Inject; public class GameProc implements Disposable { private final GamePhysics mGamePhysics; - private final GameInput mGameInput; private final GameRenderer mGameRenderer; private final MobsController mMobsController; private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask; @@ -23,8 +25,8 @@ public class GameProc implements Disposable { private final Timer mWorldLogicTimer = new Timer(); @Inject - public GameProc(GamePhysics gamePhysics, - GameInput gameInput, + public GameProc(MainConfig mainConfig, + GamePhysics gamePhysics, GameRenderer gameRenderer, MobsController mobsController, GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask, @@ -32,14 +34,13 @@ public class GameProc implements Disposable { GameWorldMobDamageControllerTask gameWorldMobDamageControllerTask ) { mGamePhysics = gamePhysics; - mGameInput = gameInput; mGameRenderer = gameRenderer; mMobsController = mobsController; mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask; mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask; mGameWorldMobDamageControllerTask = gameWorldMobDamageControllerTask; - + mobsController.getPlayer().controlMode = mainConfig.isTouch() ? Player.ControlMode.WALK : Player.ControlMode.CURSOR; mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0, GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC); @@ -55,10 +56,13 @@ public class GameProc implements Disposable { public void update(float delta) { mGamePhysics.update(delta); - mGameInput.update(); mGameRenderer.render(delta); } + public void show() { + Gdx.input.setInputProcessor(mGameRenderer); + } + @Override public void dispose() { mWorldLogicTimer.stop();