X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=53b2b9060ed6eca4fd65e0aa73d4c4380837d47e;hb=2e5cf197472693ffd66a7f1bb0bea2da98cf63e1;hp=cd957a0842583ebc6f8fc5ec87bc353a60a6abfa;hpb=4eb1f6f24fb76c0336394b85393e801fd0b99da4;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index cd957a0..53b2b90 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -2,6 +2,7 @@ package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; +import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavedroid.CaveGame; import ru.deadsoftware.cavedroid.GameScreen; @@ -17,11 +18,15 @@ import ru.deadsoftware.cavedroid.misc.Assets; import java.io.Serializable; import java.util.ArrayList; -public class GameProc implements Serializable { +public class GameProc implements Serializable, Disposable { + + private static final int FLUID_UPDATE_INTERVAL_MS = 100; static boolean DO_UPD = false; static int UPD_X = -1, UPD_Y = -1; + private transient Thread fluidThread; + public transient GameWorld world; public transient GameRenderer renderer; public transient GamePhysics physics; @@ -30,6 +35,7 @@ public class GameProc implements Serializable { public ArrayList mobs; public ArrayList drops; + private long fluidLastUpdateTimestamp = 0; public boolean isTouchDown, isKeyDown; public int ctrlMode, touchDownX, touchDownY, touchDownBtn, keyDownCode; @@ -43,8 +49,8 @@ public class GameProc implements Serializable { world = new GameWorld(); world.generate(1024, 256); player = new Player(gameMode); - drops = new ArrayList(); - mobs = new ArrayList(); + drops = new ArrayList<>(); + mobs = new ArrayList<>(); for (int i = 0; i < 16; i++) { mobs.add(new Pig(i * 256, 196 * 16)); } @@ -59,16 +65,24 @@ public class GameProc implements Serializable { } maxCreativeScroll = GameItems.getItemsSize() / 8; - new Thread(new Runnable() { - @Override - public void run() { - while (true) fluidUpdater(); - } - }).start(); + createFluidThread(); + + fluidThread.start(); GameSaver.save(this); } + private void createFluidThread() { + fluidThread = new Thread(() -> { + while (!fluidThread.isInterrupted()) { + if (System.currentTimeMillis() - fluidLastUpdateTimestamp > FLUID_UPDATE_INTERVAL_MS) { + fluidUpdater(); + fluidLastUpdateTimestamp = System.currentTimeMillis(); + } + } + }); + } + public void resetRenderer() { if (CaveGame.TOUCH) { renderer = new GameRenderer(320, @@ -347,7 +361,6 @@ public class GameProc implements Serializable { } else if (GameItems.isWater(world.getForeMap(x, y + 1))) { world.setForeMap(x, y + 1, 1); } - return; } } @@ -384,9 +397,11 @@ public class GameProc implements Serializable { } private void fluidUpdater() { + int midScreen = (int) (renderer.getCamX() + renderer.getWidth() / 2) / 16; for (int y = 0; y < world.getHeight(); y++) { - for (int x = (int) renderer.getCamX() / 16 - 1; x < (int) (renderer.getCamX() + renderer.getWidth()) / 16 + 1; x++) { - updateFluids(x, y); + for (int x = 0; x < (int) (renderer.getWidth() / 2) / 16 + 1; x++) { + updateFluids(midScreen + x, y); + updateFluids(midScreen - x, y); } } } @@ -397,16 +412,16 @@ public class GameProc implements Serializable { if (!bg) world.placeToForeground(x, y, GameItems.getBlockIdByItemId(id)); else world.placeToBackground(x, y, GameItems.getBlockIdByItemId(id)); } else { - switch (id) { - case 65: - world.placeToForeground(x, y, 8); - player.inv[player.invSlot] = 64; - break; - case 66: - world.placeToForeground(x, y, 9); - player.inv[player.invSlot] = 64; - break; - } + switch (id) { + case 65: + world.placeToForeground(x, y, 8); + player.inv[player.invSlot] = 64; + break; + case 66: + world.placeToForeground(x, y, 9); + player.inv[player.invSlot] = 64; + break; + } } } } @@ -455,12 +470,21 @@ public class GameProc implements Serializable { useItem(curX, curY, player.inv[player.invSlot], true); isTouchDown = false; } else if (touchDownY < Assets.invBar.getRegionHeight() && - touchDownX > renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 && - touchDownX < renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) { + touchDownX > renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 && + touchDownX < renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) { CaveGame.STATE = AppState.GAME_CREATIVE_INV; isTouchDown = false; } } + + if (fluidThread == null || !fluidThread.isAlive()) { + createFluidThread(); + fluidThread.start(); + } } + @Override + public void dispose() { + fluidThread.interrupt(); + } }