X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameProc.java;h=0c3947b499e789a144cad218de8bf294b90e0e9c;hb=63ffd8af5e9788f36fc75b6d5c29ae525eb74692;hp=139a31ba61e8dbe98d54fb458944de45450a35f2;hpb=1b645eda9f49799923666a57804fb3058cda1582;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java index 139a31b..0c3947b 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java @@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.Timer; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask; import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask; +import ru.deadsoftware.cavedroid.misc.utils.AssetLoader; import javax.inject.Inject; @@ -19,6 +20,7 @@ public class GameProc implements Disposable { private final MobsController mMobsController; private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask; private final GameWorldBlocksLogicControllerTask mGameWorldBlocksLogicControllerTask; + private final GameItemsHolder mGameItemsHolder; private final Timer mWorldLogicTimer = new Timer(); @@ -28,7 +30,9 @@ public class GameProc implements Disposable { GameRenderer gameRenderer, MobsController mobsController, GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask, - GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask + GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask, + GameItemsHolder gameItemsHolder, + AssetLoader assetLoader ) { mGamePhysics = gamePhysics; mGameInput = gameInput; @@ -36,6 +40,9 @@ public class GameProc implements Disposable { mMobsController = mobsController; mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask; mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask; + mGameItemsHolder = gameItemsHolder; + + mGameItemsHolder.initialize(assetLoader); mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0, GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC);