X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGamePhysics.java;h=a0c8c378ef3c35e6006e99dab47b192fb669d75c;hb=409a22b3fe7c43b7f686f33cc2f01b6277edec78;hp=cd900d873dc1398e6b41ea492be77a87feaca25a;hpb=3fdc2291218f6d3903ce923563d1e12051690c37;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java index cd900d8..a0c8c37 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java @@ -8,6 +8,7 @@ import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Player; +import ru.deadsoftware.cavedroid.game.model.block.Block; import ru.deadsoftware.cavedroid.game.objects.Drop; import ru.deadsoftware.cavedroid.game.objects.DropController; import ru.deadsoftware.cavedroid.game.world.GameWorld; @@ -20,7 +21,6 @@ import java.util.Iterator; @GameScope public class GamePhysics { - public static final float PL_SPEED = 69.072f; public static final float PL_JUMP_VELOCITY = -133.332f; public static final float PL_TERMINAL_VELOCITY = 1254.4f; @@ -30,16 +30,19 @@ public class GamePhysics { private final MainConfig mMainConfig; private final MobsController mMobsController; private final DropController mDropController; + private final GameItemsHolder mGameItemsHolder; @Inject public GamePhysics(GameWorld gameWorld, MainConfig mainConfig, MobsController mobsController, - DropController dropController) { + DropController dropController, + GameItemsHolder gameItemsHolder) { mGameWorld = gameWorld; mMainConfig = mainConfig; mMobsController = mobsController; mDropController = dropController; + mGameItemsHolder = gameItemsHolder; } /** @@ -51,14 +54,14 @@ public class GamePhysics { int dir = mob.looksLeft() ? 0 : 1; int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir); int blY = (int) (mob.getY() + mob.getHeight() - 8); - int block = mGameWorld.getForeMap(blX / 16, blY / 16); + Block block = mGameWorld.getForeMap(blX / 16, blY / 16); if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) { - block = 0; + return false; } - return (block > 0 && GameItems.getBlock(block).toJump() && - (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8); + return (block.toJump() && + (mob.getY() + mob.getHeight()) - block.getRectangle(blX / 16, blY / 16).y > 8); } private boolean checkColl(Rectangle rect) { @@ -75,12 +78,15 @@ public class GamePhysics { maxY = mGameWorld.getHeight(); } - int block; + Block block; for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { + if (!mGameWorld.hasForeAt(x, y)) { + continue; + } block = mGameWorld.getForeMap(x, y); - if (block > 0 && GameItems.getBlock(block).hasCollision()) { - if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) { + if (block.hasCollision()) { + if (Intersector.overlaps(rect, block.getRectangle(x, y))) { return true; } } @@ -90,7 +96,7 @@ public class GamePhysics { return false; } - private int getBlock(Rectangle rect) { + private Block getBlock(Rectangle rect) { return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); } @@ -209,6 +215,11 @@ public class GamePhysics { if (d == -1) { mob.setCanJump(true); mob.setFlyMode(false); + + int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f)); + if (dmg > 0) { + mob.damage(dmg); + } } mob.y = MathUtils.round(mob.getY()); @@ -219,14 +230,6 @@ public class GamePhysics { mob.getVelocity().y = 0; - - - //todo fall damage - // h = (v^2) / 2g - // dmg = max(0, (h - 48) / 32) - half of blocks fallen starting from 3 blocks height - // int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f)); - // if (dmg > 0) System.out.println("Damage: " + dmg); - } else { mob.y += 1; mob.setCanJump(checkColl(mob)); @@ -243,7 +246,7 @@ public class GamePhysics { return; } - if (GameItems.isFluid(getBlock(player))) { + if (getBlock(player).isFluid()) { if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) { player.swim = true; } @@ -256,8 +259,8 @@ public class GamePhysics { } } else { player.getVelocity().y += PL_JUMP_VELOCITY * delta; - if (player.getVelocity().y < -PL_SPEED) { - player.getVelocity().y = -PL_SPEED; + if (player.getVelocity().y < -player.getSpeed()) { + player.getVelocity().y = -player.getSpeed(); } } } else { @@ -270,26 +273,26 @@ public class GamePhysics { mobYColl(player); player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) * - (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1) * delta; + (getBlock(player).isFluid() && !player.isFlyMode() ? .8f : 1) * delta; mobXColl(player); if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) { - player.getVelocity().y = PL_JUMP_VELOCITY; + player.jump(); player.setCanJump(false); } } private void mobPhy(Mob mob, float delta) { - if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) { + if (mob.getType() == Mob.Type.MOB && getBlock(mob).isFluid()) { if (mob.getVelocity().y > 32f) { mob.getVelocity().y -= mob.getVelocity().y * 32f * delta; } mob.getVelocity().y += PL_JUMP_VELOCITY * delta; - if (mob.getVelocity().y < -PL_SPEED) { - mob.getVelocity().y = -PL_SPEED; + if (mob.getVelocity().y < -mob.getSpeed()) { + mob.getVelocity().y = -mob.getSpeed(); } } else if (!mob.isFlyMode() && mob.getVelocity().y < PL_TERMINAL_VELOCITY) { mob.getVelocity().y += gravity.y * delta; @@ -306,7 +309,7 @@ public class GamePhysics { mobXColl(mob); if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) { - mob.getVelocity().y = PL_JUMP_VELOCITY; + mob.jump(); mob.setCanJump(false); } } @@ -322,9 +325,9 @@ public class GamePhysics { } } - for (Iterator it = mMobsController.getIterator(); it.hasNext(); ) { + for (Iterator it = mMobsController.getMobs().iterator(); it.hasNext(); ) { Mob mob = it.next(); - mob.ai(mGameWorld, delta); + mob.ai(mGameWorld, mGameItemsHolder, delta); mobPhy(mob, delta); if (mob.isDead()) { it.remove(); @@ -332,8 +335,9 @@ public class GamePhysics { } playerPhy(player, delta); + player.ai(mGameWorld, mGameItemsHolder, delta); if (player.isDead()) { - player.respawn(mGameWorld); + player.respawn(mGameWorld, mGameItemsHolder); } }