X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGamePhysics.java;h=6b69faada2470f556265259c5df8f5aa6cda74b7;hb=59ff9326fad76d34cbadd3fa3e4b4984892238a4;hp=8ebb260cb8c3d39c227de71339babd835e7f910b;hpb=c0aa4c7eef4f97c1ef9a8af7eaf2afe2feffd3d0;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java index 8ebb260..6b69faa 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java @@ -4,20 +4,42 @@ import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavedroid.CaveGame; +import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.Mob; +import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.objects.Drop; +import ru.deadsoftware.cavedroid.game.objects.DropController; +import ru.deadsoftware.cavedroid.game.world.GameWorld; +import javax.inject.Inject; import java.util.Iterator; -import static ru.deadsoftware.cavedroid.GameScreen.GP; -class GamePhysics { +@GameScope +public class GamePhysics { - static final int PL_SPEED = 2; + public static final float PL_SPEED = 69.072f; + public static final float PL_JUMP_VELOCITY = -133.332f; + public static final float PL_TERMINAL_VELOCITY = 1254.4f; - private final Vector2 gravity = new Vector2(0, .9f); + private final Vector2 gravity = new Vector2(0, 444.44f); + + private final GameWorld mGameWorld; + private final MainConfig mMainConfig; + private final MobsController mMobsController; + private final DropController mDropController; + + @Inject + public GamePhysics(GameWorld gameWorld, + MainConfig mainConfig, + MobsController mobsController, + DropController dropController) { + mGameWorld = gameWorld; + mMainConfig = mainConfig; + mMobsController = mobsController; + mDropController = dropController; + } /** * Checks if mob should jump @@ -28,14 +50,14 @@ class GamePhysics { int dir = mob.looksLeft() ? 0 : 1; int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir); int blY = (int) (mob.getY() + mob.getHeight() - 8); - int block = GP.world.getForeMap(blX / 16, blY / 16); + int block = mGameWorld.getForeMap(blX / 16, blY / 16); if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) { block = 0; } return (block > 0 && GameItems.getBlock(block).toJump() && - (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRect(blX / 16, blY / 16).y > 8); + (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8); } private boolean checkColl(Rectangle rect) { @@ -48,16 +70,16 @@ class GamePhysics { minY = 0; } - if (maxY > GP.world.getHeight()) { - maxY = GP.world.getHeight(); + if (maxY > mGameWorld.getHeight()) { + maxY = mGameWorld.getHeight(); } int block; for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { - block = GP.world.getForeMap(x, y); + block = mGameWorld.getForeMap(x, y); if (block > 0 && GameItems.getBlock(block).hasCollision()) { - if (Intersector.overlaps(rect, GameItems.getBlock(block).getRect(x, y))) { + if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) { return true; } } @@ -68,34 +90,35 @@ class GamePhysics { } private int getBlock(Rectangle rect) { - return GP.world.getForeMap((int) (rect.x + rect.width / 2) / 16, + return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); } - private void dropPhy(Drop drop) { - if (drop.closeToPlayer() > 0) { - drop.moveToPlayer(); + private void dropPhy(Drop drop, float delta) { + int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer()); + if (dropToPlayer > 0) { + drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer); } else { - if (drop.getMove().x >= .5f) { - drop.getMove().x -= .5f; - } else if (drop.getMove().x <= -.5f) { - drop.getMove().x += .5f; + if (drop.getVelocity().x >= .5f) { + drop.getVelocity().x -= .5f; + } else if (drop.getVelocity().x <= -.5f) { + drop.getVelocity().x += .5f; } else { - drop.getMove().x = 0; + drop.getVelocity().x = 0; } - if (drop.getMove().y < 9) { - drop.getMove().y += gravity.y / 4; + if (drop.getVelocity().y < 9) { + drop.getVelocity().y += gravity.y / 4; } } - drop.move(); + drop.move(delta); if (checkColl(drop)) { - drop.getMove().set(0, -1); + drop.getVelocity().set(0, -1); do { - drop.move(); + drop.move(delta); } while (checkColl(drop)); - drop.getMove().setZero(); + drop.getVelocity().setZero(); } } @@ -112,9 +135,9 @@ class GamePhysics { int d = 0; - if (mob.getMove().x < 0) { + if (mob.getVelocity().x < 0) { d = 1; - } else if (mob.getMove().x > 0) { + } else if (mob.getVelocity().x > 0) { d = -1; } @@ -130,14 +153,14 @@ class GamePhysics { } } - mob.checkWorldBounds(); + mob.checkWorldBounds(mGameWorld); } private void mobYColl(Mob mob) { if (checkColl(mob)) { int d = -1; - if (mob.getMove().y < 0) { + if (mob.getVelocity().y < 0) { d = 1; } @@ -152,116 +175,127 @@ class GamePhysics { mob.y += d; } - mob.getMove().y = 0; + mob.getVelocity().y = 0; + + + + //todo fall damage + // h = (v^2) / 2g + // dmg = max(0, (h - 48) / 32) - half of blocks fallen starting from 3 blocks height + // int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f)); + // if (dmg > 0) System.out.println("Damage: " + dmg); } else { - mob.setCanJump(false); + mob.y += 1; + mob.setCanJump(checkColl(mob)); + mob.y -= 1; } - if (mob.getY() > GP.world.getHeightPx()) { + if (mob.getY() > mGameWorld.getHeightPx()) { mob.kill(); } } - private void playerPhy(Player player) { - player.y += player.getMove().y; - mobYColl(player); - + private void playerPhy(Player player, float delta) { if (player.isDead()) { return; } if (GameItems.isFluid(getBlock(player))) { - if (CaveGame.TOUCH && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) { + if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) { player.swim = true; } if (!player.swim) { - if (!player.isFlyMode() && player.getMove().y < 4.5f) { - player.getMove().add(gravity.x / 4, gravity.y / 4); + if (!player.isFlyMode() && player.getVelocity().y < 32f) { + player.getVelocity().y += gravity.y * delta; } - if (!player.isFlyMode() && player.getMove().y > 4.5f) { - player.getMove().add(0, -1f); + if (!player.isFlyMode() && player.getVelocity().y > 32f) { + player.getVelocity().y -= player.getVelocity().y * 32f * delta; } } else { - player.getMove().add(0, -.5f); - if (player.getMove().y < -3) { - player.getMove().y = -3; + player.getVelocity().y += PL_JUMP_VELOCITY * delta; + if (player.getVelocity().y < -PL_SPEED) { + player.getVelocity().y = -PL_SPEED; } } } else { - if (!player.isFlyMode() && player.getMove().y < 18) { - player.getMove().add(gravity); + if (!player.isFlyMode() && player.getVelocity().y < PL_TERMINAL_VELOCITY) { + player.getVelocity().y += gravity.y * delta; } } - player.x += player.getMove().x * (player.isFlyMode() ? 1.5f : 1) * (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1); + player.y += player.getVelocity().y * delta; + mobYColl(player); + + player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) * + (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1) * delta; + mobXColl(player); - if (CaveGame.TOUCH && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) { - player.getMove().add(0, -8); + if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) { + player.getVelocity().y = PL_JUMP_VELOCITY; player.setCanJump(false); } } - private void mobPhy(Mob mob) { + private void mobPhy(Mob mob, float delta) { if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) { - if (mob.getMove().y > 9) { - mob.getMove().add(0, -.9f); + if (mob.getVelocity().y > 32f) { + mob.getVelocity().y -= mob.getVelocity().y * 32f * delta; } - mob.getMove().add(0, -.5f); + mob.getVelocity().y += PL_JUMP_VELOCITY * delta; - if (mob.getMove().y < -3) { - mob.getMove().y = -3; + if (mob.getVelocity().y < -PL_SPEED) { + mob.getVelocity().y = -PL_SPEED; } - } else if (!mob.isFlyMode() && mob.getMove().y < 18) { - mob.getMove().add(gravity); + } else if (!mob.isFlyMode() && mob.getVelocity().y < PL_TERMINAL_VELOCITY) { + mob.getVelocity().y += gravity.y * delta; } - mob.y += mob.getMove().y; + mob.y += mob.getVelocity().y * delta; mobYColl(mob); if (mob.isDead()) { return; } - mob.x += mob.getMove().x; + mob.x += mob.getVelocity().x * delta; mobXColl(mob); - if (mob.canJump() && mob.getMove().x != 0 && checkJump(mob)) { - mob.getMove().add(0, -8); + if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) { + mob.getVelocity().y = PL_JUMP_VELOCITY; mob.setCanJump(false); } } - void update() { - for (Iterator it = GP.drops.iterator(); it.hasNext(); ) { + void update(float delta) { + Player player = mMobsController.getPlayer(); + + for (Iterator it = mDropController.getIterator(); it.hasNext(); ) { Drop drop = it.next(); - dropPhy(drop); - if (Intersector.overlaps(drop, GP.player)) { - drop.pickUpDrop(GP.player); + dropPhy(drop, delta); + if (Intersector.overlaps(drop, player)) { + drop.pickUpDrop(player); } if (drop.isPickedUp()) { it.remove(); } } - for (Iterator it = GP.mobs.iterator(); it.hasNext(); ) { + for (Iterator it = mMobsController.getIterator(); it.hasNext(); ) { Mob mob = it.next(); - mob.ai(); - mobPhy(mob); + mob.ai(mGameWorld, delta); + mobPhy(mob, delta); if (mob.isDead()) { it.remove(); } } - playerPhy(GP.player); - if (GP.player.isDead()) { - GP.player.respawn(); + playerPhy(player, delta); + if (player.isDead()) { + player.respawn(mGameWorld); } - - GP.renderer.setCamPos(GP.player.getX() + GP.player.getWidth() / 2 - GP.renderer.getWidth() / 2, - GP.player.getY() + GP.player.getHeight() / 2 - GP.renderer.getHeight() / 2); } }