X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGamePhysics.java;h=6572cf558a9551692f67155b419f5e6d9cbaab51;hb=3992892d92be0c4ea654de3b4e10c32bf4552d9c;hp=6695d6e76864606e4fe06a6aaaa80e8dcf3e97b1;hpb=f4d52e3e4a3712050532786fca0aded5ff8b5a03;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java index 6695d6e..6572cf5 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java @@ -9,6 +9,7 @@ import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.Player; import ru.deadsoftware.cavedroid.game.objects.Drop; +import ru.deadsoftware.cavedroid.game.objects.DropController; import javax.inject.Inject; import java.util.Iterator; @@ -24,14 +25,17 @@ class GamePhysics { private final GameWorld mGameWorld; private final MainConfig mMainConfig; private final MobsController mMobsController; + private final DropController mDropController; @Inject public GamePhysics(GameWorld gameWorld, MainConfig mainConfig, - MobsController mobsController) { + MobsController mobsController, + DropController dropController) { mGameWorld = gameWorld; mMainConfig = mainConfig; mMobsController = mobsController; + mDropController = dropController; } /** @@ -92,26 +96,26 @@ class GamePhysics { if (dropToPlayer > 0) { drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer); } else { - if (drop.getMove().x >= .5f) { - drop.getMove().x -= .5f; - } else if (drop.getMove().x <= -.5f) { - drop.getMove().x += .5f; + if (drop.getVelocity().x >= .5f) { + drop.getVelocity().x -= .5f; + } else if (drop.getVelocity().x <= -.5f) { + drop.getVelocity().x += .5f; } else { - drop.getMove().x = 0; + drop.getVelocity().x = 0; } - if (drop.getMove().y < 9) { - drop.getMove().y += gravity.y / 4; + if (drop.getVelocity().y < 9) { + drop.getVelocity().y += gravity.y / 4; } } drop.move(); if (checkColl(drop)) { - drop.getMove().set(0, -1); + drop.getVelocity().set(0, -1); do { drop.move(); } while (checkColl(drop)); - drop.getMove().setZero(); + drop.getVelocity().setZero(); } } @@ -128,9 +132,9 @@ class GamePhysics { int d = 0; - if (mob.getMove().x < 0) { + if (mob.getVelocity().x < 0) { d = 1; - } else if (mob.getMove().x > 0) { + } else if (mob.getVelocity().x > 0) { d = -1; } @@ -153,7 +157,7 @@ class GamePhysics { if (checkColl(mob)) { int d = -1; - if (mob.getMove().y < 0) { + if (mob.getVelocity().y < 0) { d = 1; } @@ -168,7 +172,7 @@ class GamePhysics { mob.y += d; } - mob.getMove().y = 0; + mob.getVelocity().y = 0; } else { mob.setCanJump(false); @@ -180,7 +184,7 @@ class GamePhysics { } private void playerPhy(Player player) { - player.y += player.getMove().y; + player.y += player.getVelocity().y; mobYColl(player); if (player.isDead()) { @@ -188,81 +192,83 @@ class GamePhysics { } if (GameItems.isFluid(getBlock(player))) { - if (mMainConfig.isTouch() && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) { + if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) { player.swim = true; } if (!player.swim) { - if (!player.isFlyMode() && player.getMove().y < 4.5f) { - player.getMove().add(gravity.x / 4, gravity.y / 4); + if (!player.isFlyMode() && player.getVelocity().y < 4.5f) { + player.getVelocity().add(gravity.x / 4, gravity.y / 4); } - if (!player.isFlyMode() && player.getMove().y > 4.5f) { - player.getMove().add(0, -1f); + if (!player.isFlyMode() && player.getVelocity().y > 4.5f) { + player.getVelocity().add(0, -1f); } } else { - player.getMove().add(0, -.5f); - if (player.getMove().y < -3) { - player.getMove().y = -3; + player.getVelocity().add(0, -.5f); + if (player.getVelocity().y < -3) { + player.getVelocity().y = -3; } } } else { - if (!player.isFlyMode() && player.getMove().y < 18) { - player.getMove().add(gravity); + if (!player.isFlyMode() && player.getVelocity().y < 18) { + player.getVelocity().add(gravity); } } - player.x += player.getMove().x * (player.isFlyMode() ? 1.5f : 1) * + player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) * (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1); mobXColl(player); - if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) { - player.getMove().add(0, -8); + if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) { + player.getVelocity().add(0, -8); player.setCanJump(false); } } private void mobPhy(Mob mob) { if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) { - if (mob.getMove().y > 9) { - mob.getMove().add(0, -.9f); + if (mob.getVelocity().y > 9) { + mob.getVelocity().add(0, -.9f); } - mob.getMove().add(0, -.5f); + mob.getVelocity().add(0, -.5f); - if (mob.getMove().y < -3) { - mob.getMove().y = -3; + if (mob.getVelocity().y < -3) { + mob.getVelocity().y = -3; } - } else if (!mob.isFlyMode() && mob.getMove().y < 18) { - mob.getMove().add(gravity); + } else if (!mob.isFlyMode() && mob.getVelocity().y < 18) { + mob.getVelocity().add(gravity); } - mob.y += mob.getMove().y; + mob.y += mob.getVelocity().y; mobYColl(mob); if (mob.isDead()) { return; } - mob.x += mob.getMove().x; + mob.x += mob.getVelocity().x; mobXColl(mob); - if (mob.canJump() && mob.getMove().x != 0 && checkJump(mob)) { - mob.getMove().add(0, -8); + if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) { + mob.getVelocity().add(0, -8); mob.setCanJump(false); } } - void update() { -// for (Iterator it = GP.drops.iterator(); it.hasNext(); ) { -// Drop drop = it.next(); -// dropPhy(drop); -// if (Intersector.overlaps(drop, GP.player)) { -// drop.pickUpDrop(GP.player); -// } -// if (drop.isPickedUp()) { -// it.remove(); -// } -// } + void update(float delta) { + Player player = mMobsController.getPlayer(); + + for (Iterator it = mDropController.getIterator(); it.hasNext(); ) { + Drop drop = it.next(); + dropPhy(drop); + if (Intersector.overlaps(drop, player)) { + drop.pickUpDrop(player); + } + if (drop.isPickedUp()) { + it.remove(); + } + } for (Iterator it = mMobsController.getIterator(); it.hasNext(); ) { Mob mob = it.next(); @@ -273,7 +279,6 @@ class GamePhysics { } } - Player player = mMobsController.getPlayer(); playerPhy(player); if (player.isDead()) { player.respawn(mGameWorld);