X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameInput.java;h=dcc1615667226d96b352a3597160f1fdf4cc6def;hb=4f78d41f9f529d41b23b20128c39d57845ec8298;hp=df002fa8df09fd5d6e8836e5fb50e549f28c81ca;hpb=562b0e19a771974bb596db6815dce1a01a761ce5;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java index df002fa..dcc1615 100644 --- a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java @@ -19,7 +19,7 @@ import static ru.deadsoftware.cavedroid.game.GameItems.*; public class GameInput { - private boolean keyDown, touchedDown; + private boolean keyDown, touchedDown, dragging; private int keyDownCode, touchDownBtn; private float touchDownX, touchDownY; @@ -33,6 +33,19 @@ public class GameInput { return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY())); } + private void goUpwards() { + if (checkSwim()) { + GP.player.swim = true; + } else if (GP.player.canJump()) { + GP.player.getMove().add(0, -7); + } else if (!GP.player.isFlyMode() && GP.player.gameMode == 1) { + GP.player.setFlyMode(true); + GP.player.getMove().y = 0; + } else if (GP.player.isFlyMode()) { + GP.player.getMove().y = -GamePhysics.PL_SPEED; + } + } + @SuppressWarnings("IntegerDivisionInFloatingPointContext") private boolean insideCreativeInv(float screenX, float screenY) { TextureRegion creative = Assets.textureRegions.get("creative"); @@ -46,14 +59,26 @@ public class GameInput { if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: - GP.player.mov.x = -GamePhysics.PL_SPEED; - GP.player.setDir(0); - if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; + GP.player.getMove().x = -GamePhysics.PL_SPEED; + GP.player.setDir(Mob.Direction.LEFT); + if (CaveGame.TOUCH && checkSwim()) { + GP.player.swim = true; + } break; case Input.Keys.D: - GP.player.mov.x = GamePhysics.PL_SPEED; - GP.player.setDir(1); - if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; + GP.player.getMove().x = GamePhysics.PL_SPEED; + GP.player.setDir(Mob.Direction.RIGHT); + if (CaveGame.TOUCH && checkSwim()) { + GP.player.swim = true; + } + break; + case Input.Keys.W: + case Input.Keys.SPACE: + goUpwards(); + break; + case Input.Keys.S: + case Input.Keys.CONTROL_LEFT: + GP.player.getMove().y = GamePhysics.PL_SPEED; break; } } else { @@ -87,10 +112,10 @@ public class GameInput { } if (GP.controlMode == ControlMode.CURSOR) { - if (curX * 16 + 8 < GP.player.pos.x + GP.player.getWidth() / 2) { - GP.player.setDir(Mob.LEFT); + if (curX * 16 + 8 < GP.player.getX() + GP.player.getWidth() / 2) { + GP.player.setDir(Mob.Direction.LEFT); } else { - GP.player.setDir(Mob.RIGHT); + GP.player.setDir(Mob.Direction.RIGHT); } } } @@ -109,9 +134,14 @@ public class GameInput { curX += GP.player.looksLeft() ? 1 : -1; } } else if (!CaveGame.TOUCH) { - curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() / GameScreen.getWidth()) + GP.renderer.getCamX()) / 16; - curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() / GameScreen.getHeight()) + GP.renderer.getCamY()) / 16; - if (curX < 0) curX--; + curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() / + GameScreen.getWidth()) + GP.renderer.getCamX()) / 16; + + curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() / + GameScreen.getHeight()) + GP.renderer.getCamY()) / 16; + if (curX < 0) { + curX--; + } } if (pastX != curX || pastY != curY) { @@ -146,9 +176,10 @@ public class GameInput { } private void pressLMB() { - if ((GP.world.hasForeAt(curX, curY) && GP.world.getForeMapBlock(curX, curY).getHp() >= 0) || + if (CaveGame.GAME_STATE == GameState.PLAY && + ((GP.world.hasForeAt(curX, curY) && GP.world.getForeMapBlock(curX, curY).getHp() >= 0) || (!GP.world.hasForeAt(curX, curY) && GP.world.hasBackAt(curX, curY) && - GP.world.getBackMapBlock(curX, curY).getHp() >= 0)) { + GP.world.getBackMapBlock(curX, curY).getHp() >= 0))) { if (GP.player.gameMode == 0) { blockDamage++; if (GP.world.hasForeAt(curX, curY)) { @@ -195,33 +226,22 @@ public class GameInput { public void keyDown(int keycode) { keyDown = true; keyDownCode = keycode; - if (keycode == Input.Keys.W || keycode == Input.Keys.A || - keycode == Input.Keys.S || keycode == Input.Keys.D) { - wasdPressed(keycode); - } else switch (keycode) { + switch (keycode) { + case Input.Keys.A: + case Input.Keys.D: + case Input.Keys.W: + case Input.Keys.S: + case Input.Keys.SPACE: + case Input.Keys.CONTROL_LEFT: + wasdPressed(keycode); + break; + case Input.Keys.ALT_LEFT: if (CaveGame.TOUCH) { GP.controlMode = GP.controlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK; } break; - case Input.Keys.SPACE: - if (checkSwim()) { - GP.player.swim = true; - } else if (GP.player.canJump) { - GP.player.mov.add(0, -7); - } else if (!GP.player.flyMode && GP.player.gameMode == 1) { - GP.player.flyMode = true; - GP.player.mov.y = 0; - } else if (GP.player.flyMode) { - GP.player.mov.y = -GamePhysics.PL_SPEED; - } - break; - - case Input.Keys.CONTROL_LEFT: - GP.player.mov.y = GamePhysics.PL_SPEED; - break; - case Input.Keys.E: if (CaveGame.GAME_STATE == GameState.PLAY) { switch (GP.player.gameMode) { @@ -265,14 +285,22 @@ public class GameInput { switch (keycode) { case Input.Keys.A: case Input.Keys.D: - GP.player.mov.x = 0; - if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false; + GP.player.getMove().x = 0; + if (CaveGame.TOUCH && GP.player.swim) { + GP.player.swim = false; + } break; + case Input.Keys.W: + case Input.Keys.S: case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: - if (GP.player.flyMode) GP.player.mov.y = 0; - if (GP.player.swim) GP.player.swim = false; + if (GP.player.isFlyMode()) { + GP.player.getMove().y = 0; + } + if (GP.player.swim) { + GP.player.swim = false; + } break; } } @@ -286,6 +314,11 @@ public class GameInput { } public void touchUp(float screenX, float screenY, int button) { + if (dragging) { + dragging = false; + return; + } + if (CaveGame.TOUCH && keyDown) { keyUp(keyDownCode); keyDown = false; @@ -297,7 +330,9 @@ public class GameInput { int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18; int item = creativeScroll * 8 + (ix + iy * 8); - if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; + if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) { + item = -1; + } if (item >= 0 && item < GameItems.getItemsSize()) { System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8); GP.player.inventory[0] = item; @@ -319,14 +354,18 @@ public class GameInput { } public void touchDragged(float screenX, float screenY) { + dragging = true; if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - touchDownY) > 16) { if (insideCreativeInv(screenX, screenY)) { creativeScroll -= (screenY - touchDownY) / 16; touchDownX = screenX; touchDownY = screenY; - if (creativeScroll < 0) creativeScroll = 0; - if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) + if (creativeScroll < 0) { + creativeScroll = 0; + } + if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) { creativeScroll = GameProc.MAX_CREATIVE_SCROLL; + } } } } @@ -335,14 +374,21 @@ public class GameInput { switch (CaveGame.GAME_STATE) { case PLAY: GP.player.slot += amount; - if (GP.player.slot < 0) GP.player.slot = 8; - if (GP.player.slot > 8) GP.player.slot = 0; + if (GP.player.slot < 0) { + GP.player.slot = 8; + } + if (GP.player.slot > 8) { + GP.player.slot = 0; + } break; case CREATIVE_INV: creativeScroll += amount; - if (creativeScroll < 0) creativeScroll = 0; - if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) + if (creativeScroll < 0) { + creativeScroll = 0; + } + if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) { creativeScroll = GameProc.MAX_CREATIVE_SCROLL; + } break; } }