X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2Fobjects%2FBlock.java;h=5d2814e7f0e1c26603c763390989819237c26685;hb=0b8922bfbb2bbec067b532ecb7912f6afe02c4ef;hp=a1696f64b340a7c3ed979cf3c3e5b359362dfb0e;hpb=40312aaac2ec8bd1247ad5979f7bd1d8e47ecae3;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/objects/Block.java b/core/src/ru/deadsoftware/cavecraft/game/objects/Block.java index a1696f6..5d2814e 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/objects/Block.java +++ b/core/src/ru/deadsoftware/cavecraft/game/objects/Block.java @@ -1,37 +1,56 @@ package ru.deadsoftware.cavecraft.game.objects; -import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Rectangle; public class Block { private int x,y,w,h; - private TextureRegion texture; + private int texture; + private int hp, drop; - public boolean collision, foreground; + public boolean collision, background, transparent; - public Block(int x, int y, int w, int h, TextureRegion texture) { - this(x,y,w,h,texture, true, false); + public Block(int texture, int hp, int drop) { + this(0,0,16,16,texture, hp, drop, true, false, false); } - public Block(int x, int y, int w, int h, TextureRegion texture, boolean collision, boolean foreground) { + public Block(int texture, int hp, int drop, boolean collision, boolean background, boolean transparent) { + this(0,0,16,16,texture, hp, drop, collision, background, transparent); + } + + public Block(int x, int y, int w, int h, int texture, int hp, int drop, boolean collision, boolean background, boolean transparent) { this.x = x; this.y = y; this.w = w; this.h = h; this.texture = texture; + this.hp = hp; + this.drop = drop; this.collision = collision; - this.foreground = foreground; + this.background = background; + this.transparent = transparent; } - public TextureRegion getTexture() { + public int getTexture() { return texture; } + public int getHp() { + return hp; + } + + public int getDrop() { + return drop; + } + public Rectangle getRect(int x, int y) { x*=16; y*=16; return new Rectangle(x+this.x, y+this.y, w, h); } + public boolean toJump() { + return (y<8 && collision); + } + }