X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FWorldGen.java;h=97b548135591e21502c7aa25cd3f2988fabc0949;hb=75e8bbe4c9dceaabd8bb7e7976ad9052cfb0a968;hp=faf98ed5e50e815b37863bd314f9922c6e83b8ef;hpb=a6ec412e508cfa8679dcf32e69600fbb939122af;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java index faf98ed..97b5481 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java +++ b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java @@ -1,16 +1,143 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.math.RandomXS128; +import com.badlogic.gdx.utils.TimeUtils; + public class WorldGen { + private static RandomXS128 rand; + private static long seed; + private static int[][] foreMap, backMap; + private static int[] hMap; + private static int[] bMap; //biomes, 0-plains, 1-desert + + public static long getSeed() { + return seed; + } + + static int[] genLandscape(int width, int mid, int min, int max) { + int[] res = new int[width]; + bMap = new int[width]; + int t; + res[0] = mid; + for (int i=1; i-3 && t<3) t=0; else t/=Math.abs(t); + if (i>width-(max-min)) { + if (res[i-1]+tres[0]) t=-Math.abs(t); + } + res[i] = res[i-1] + t; + if (res[i]max) res[i] = max; + if (i>=width/2) { + bMap [i] = 1; + if (res[i] < 60) res[i] = 60; + } else { + bMap[i] = 0; + } + } + return res; + } + + private static void genCactus(int x, int y) { + foreMap[x][y] = 59; + foreMap[x][y-1] = 59; + foreMap[x][y-2] = 59; + } + + private static void genOak(int x, int y) { + backMap[x][y] = 15; + backMap[x][y-1] = 15; + backMap[x][y-2] = 15; + backMap[x][y-3] = 15; + backMap[x][y-4] = 16; + backMap[x][y-5] = 16; + backMap[x-1][y-3] = 16; + backMap[x-1][y-4] = 16; + backMap[x+1][y-3] = 16; + backMap[x+1][y-4] = 16; + foreMap[x][y-3] = 16; + foreMap[x][y-4] = 16; + foreMap[x][y-5] = 16; + foreMap[x-1][y-3] = 16; + foreMap[x-1][y-4] = 16; + foreMap[x+1][y-3] = 16; + foreMap[x+1][y-4] = 16; + } static void genWorld(int width, int height) { + genWorld(width, height, TimeUtils.millis()); + } + + static void genWorld(int width, int height, long worldseed) { + int dirtH; + seed = worldseed; + rand = new RandomXS128(seed); foreMap = new int[width][height]; backMap = new int[width][height]; + hMap = genLandscape(width, height/4, height/8, height/2); for (int x=0; x2 && x