X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FWorldGen.java;h=97b548135591e21502c7aa25cd3f2988fabc0949;hb=75e8bbe4c9dceaabd8bb7e7976ad9052cfb0a968;hp=8b1b69960a1ac95589a1fb8abaee393302d9f510;hpb=103459785743a8485af69863d65ad1b1a2410ab0;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java index 8b1b699..97b5481 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java +++ b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java @@ -1,7 +1,7 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.RandomXS128; -import com.badlogic.gdx.utils.ArrayMap; import com.badlogic.gdx.utils.TimeUtils; public class WorldGen { @@ -11,6 +11,7 @@ public class WorldGen { private static int[][] foreMap, backMap; private static int[] hMap; + private static int[] bMap; //biomes, 0-plains, 1-desert public static long getSeed() { return seed; @@ -18,17 +19,35 @@ public class WorldGen { static int[] genLandscape(int width, int mid, int min, int max) { int[] res = new int[width]; + bMap = new int[width]; int t; res[0] = mid; for (int i=1; i-3 && t<3) t=0; else t/=Math.abs(t); + if (i>width-(max-min)) { + if (res[i-1]+tres[0]) t=-Math.abs(t); + } res[i] = res[i-1] + t; if (res[i]max) res[i] = max; + if (i>=width/2) { + bMap [i] = 1; + if (res[i] < 60) res[i] = 60; + } else { + bMap[i] = 0; + } } return res; } + private static void genCactus(int x, int y) { + foreMap[x][y] = 59; + foreMap[x][y-1] = 59; + foreMap[x][y-2] = 59; + } + private static void genOak(int x, int y) { backMap[x][y] = 15; backMap[x][y-1] = 15; @@ -53,24 +72,41 @@ public class WorldGen { genWorld(width, height, TimeUtils.millis()); } - static void genWorld(int width, int height, long s) { + static void genWorld(int width, int height, long worldseed) { int dirtH; - seed = s; + seed = worldseed; rand = new RandomXS128(seed); foreMap = new int[width][height]; backMap = new int[width][height]; - hMap = genLandscape(width, height/2, height/4, height/4*3); + hMap = genLandscape(width, height/4, height/8, height/2); for (int x=0; x2 && x