X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameWorld.java;h=e6c5633ba78c016b76a521be8244bd929f172787;hb=1c798d88e9c23d438e7fa770c9670b02a761f866;hp=62f7274a85a1caead1664626cb3c46b1c42b25a0;hpb=bea2a3c5b967bcd90ccd83e08e833d58449e963a;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java index 62f7274..e6c5633 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java @@ -1,6 +1,6 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.game.objects.Drop; public class GameWorld { @@ -16,6 +16,14 @@ public class GameWorld { return HEIGHT; } + public float getWidthPx() { + return WIDTH * 16f; + } + + public float getHeightPx() { + return HEIGHT * 16f; + } + public int[][] getFullForeMap() { return foreMap; } @@ -30,44 +38,39 @@ public class GameWorld { return x; } - public int getForeMap(int x, int y) { + private int getMap(int x, int y, int layer) { int map = 0; try { x = transformX(x); - map = foreMap[x][y]; + map = (layer == 0) ? foreMap[x][y] : backMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { - //Gdx.app.error("GameWorld",e.toString()); } return map; } - public void setForeMap(int x, int y, int value) { + private void setMap(int x, int y, int layer, int value) { try { x = transformX(x); - foreMap[x][y] = value; + if (layer == 0) foreMap[x][y] = value; + else backMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { - //Gdx.app.error("GameWorld", e.toString()); } } + public int getForeMap(int x, int y) { + return getMap(x, y, 0); + } + + public void setForeMap(int x, int y, int value) { + setMap(x, y, 0, value); + } + public int getBackMap(int x, int y) { - int map = 0; - try { - x = transformX(x); - map = backMap[x][y]; - } catch (ArrayIndexOutOfBoundsException e) { - //Gdx.app.error("GameWorld",e.toString()); - } - return map; + return getMap(x, y, 1); } public void setBackMap(int x, int y, int value) { - try { - x = transformX(x); - backMap[x][y] = value; - } catch (ArrayIndexOutOfBoundsException e) { - //Gdx.app.error("GameWorld", e.toString()); - } + setMap(x, y, 1, value); } private void placeSlab(int x, int y, int value) { @@ -94,9 +97,9 @@ public class GameWorld { } public void placeToForeground(int x, int y, int value) { - if (getForeMap(x, y) == 0 || value == 0 || !Items.BLOCKS.getValueAt(getForeMap(x, y)).collision) { + if (getForeMap(x, y) == 0 || value == 0 || !GameItems.getBlock(getForeMap(x, y)).hasCollision()) { setForeMap(x, y, value); - } else if (Items.isSlab(value) && getForeMap(x, y) == value) { + } else if (GameItems.isSlab(value) && getForeMap(x, y) == value) { placeSlab(x, y, value); } GameProc.UPD_X = x - 8; @@ -105,21 +108,22 @@ public class GameWorld { } public void placeToBackground(int x, int y, int value) { - if (value == 0 || (getBackMap(x, y) == 0 && Items.BLOCKS.getValueAt(value).collision) && - (!Items.BLOCKS.getValueAt(value).transparent || value == 18)) { + if (value == 0 || (getBackMap(x, y) == 0 && GameItems.getBlock(value).hasCollision()) && + (!GameItems.getBlock(value).isTransparent() || value == 18)) { setBackMap(x, y, value); } } - public Vector2 getSpawnPoint() { - int x = 0, y = 0; - while (true) { - y++; - if (getForeMap(x, y) > 0 && Items.BLOCKS.getValueAt(getForeMap(x, y)).collision) break; - } - x = x * 16 + 4; - y = y * 16 - 32; - return new Vector2(x, y); + public void destroyForeMap(int x, int y, GameProc gp) { + if (GameItems.getBlock(getForeMap(x, y)).getDrop() > 0) + gp.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getBlock(getForeMap(x, y)).getDrop())); + placeToForeground(x, y, 0); + } + + public void destroyBackMap(int x, int y, GameProc gp) { + if (GameItems.getBlock(getBackMap(x, y)).getDrop() > 0) + gp.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getBlock(getBackMap(x, y)).getDrop())); + placeToBackground(x, y, 0); } public void generate(int w, int h) {