X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameWorld.java;h=e6c5633ba78c016b76a521be8244bd929f172787;hb=1c798d88e9c23d438e7fa770c9670b02a761f866;hp=4a14c7123f7935203a6206f9ff5559475a20e862;hpb=597ab66d10b43233da31893d0d074485d5aa0bd2;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java index 4a14c71..e6c5633 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java @@ -1,7 +1,6 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.game.objects.Drop; public class GameWorld { @@ -17,6 +16,14 @@ public class GameWorld { return HEIGHT; } + public float getWidthPx() { + return WIDTH * 16f; + } + + public float getHeightPx() { + return HEIGHT * 16f; + } + public int[][] getFullForeMap() { return foreMap; } @@ -26,78 +33,103 @@ public class GameWorld { } private int transformX(int x) { - x = x%getWidth(); - if (x<0) x=getWidth()-Math.abs(x); + x = x % getWidth(); + if (x < 0) x = getWidth() - Math.abs(x); return x; } - public int getForeMap(int x, int y) { + private int getMap(int x, int y, int layer) { int map = 0; try { x = transformX(x); - map = foreMap[x][y]; + map = (layer == 0) ? foreMap[x][y] : backMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { - Gdx.app.error("GameWorld",e.toString()); } return map; } - public void setForeMap(int x, int y, int value) { + private void setMap(int x, int y, int layer, int value) { try { x = transformX(x); - foreMap[x][y] = value; + if (layer == 0) foreMap[x][y] = value; + else backMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { - Gdx.app.error("GameWorld", e.toString()); } } + public int getForeMap(int x, int y) { + return getMap(x, y, 0); + } + + public void setForeMap(int x, int y, int value) { + setMap(x, y, 0, value); + } + public int getBackMap(int x, int y) { - int map = 0; - try { - x = transformX(x); - map = backMap[x][y]; - } catch (ArrayIndexOutOfBoundsException e) { - Gdx.app.error("GameWorld",e.toString()); - } - return map; + return getMap(x, y, 1); } public void setBackMap(int x, int y, int value) { - try { - x = transformX(x); - backMap[x][y] = value; - } catch (ArrayIndexOutOfBoundsException e) { - Gdx.app.error("GameWorld", e.toString()); + setMap(x, y, 1, value); + } + + private void placeSlab(int x, int y, int value) { + switch (value) { + case 51: + setForeMap(x, y, 52); + break; + case 53: + setForeMap(x, y, 21); + break; + case 54: + setForeMap(x, y, 5); + break; + case 55: + setForeMap(x, y, 4); + break; + case 56: + setForeMap(x, y, 28); + break; + case 58: + setForeMap(x, y, 57); + break; } } public void placeToForeground(int x, int y, int value) { - if (getForeMap(x,y) == 0 || value == 0) { + if (getForeMap(x, y) == 0 || value == 0 || !GameItems.getBlock(getForeMap(x, y)).hasCollision()) { setForeMap(x, y, value); + } else if (GameItems.isSlab(value) && getForeMap(x, y) == value) { + placeSlab(x, y, value); } + GameProc.UPD_X = x - 8; + GameProc.UPD_Y = y - 8; + GameProc.DO_UPD = true; } public void placeToBackground(int x, int y, int value) { - if (value==0 || (getBackMap(x,y) == 0 && Items.BLOCKS.getValueAt(value).collision)) { - setBackMap(x,y,value); + if (value == 0 || (getBackMap(x, y) == 0 && GameItems.getBlock(value).hasCollision()) && + (!GameItems.getBlock(value).isTransparent() || value == 18)) { + setBackMap(x, y, value); } } - public Vector2 getSpawnPoint() { - int x=0,y=0; - while (true) { - y++; - if (getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(getForeMap(x,y)).collision) break; - } - x = x*16 + 4; - y = y*16 - 32; - return new Vector2(x,y); + public void destroyForeMap(int x, int y, GameProc gp) { + if (GameItems.getBlock(getForeMap(x, y)).getDrop() > 0) + gp.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getBlock(getForeMap(x, y)).getDrop())); + placeToForeground(x, y, 0); + } + + public void destroyBackMap(int x, int y, GameProc gp) { + if (GameItems.getBlock(getBackMap(x, y)).getDrop() > 0) + gp.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getBlock(getBackMap(x, y)).getDrop())); + placeToBackground(x, y, 0); } public void generate(int w, int h) { WIDTH = w; HEIGHT = h; - WorldGen.genWorld(WIDTH,HEIGHT); + WorldGen.genWorld(WIDTH, HEIGHT); foreMap = WorldGen.getForeMap(); backMap = WorldGen.getBackMap(); WorldGen.clear();