X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameWorld.java;h=4a14c7123f7935203a6206f9ff5559475a20e862;hb=597ab66d10b43233da31893d0d074485d5aa0bd2;hp=0c3ac52f40fc1804d29017470e315eaffda5ee0c;hpb=4617ae53584520a741f45770e17a2a253717f83a;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java index 0c3ac52..4a14c71 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java @@ -6,7 +6,6 @@ import com.badlogic.gdx.math.Vector2; public class GameWorld { private int WIDTH, HEIGHT; - private int[][] foreMap; private int[][] backMap; @@ -26,11 +25,16 @@ public class GameWorld { return backMap; } + private int transformX(int x) { + x = x%getWidth(); + if (x<0) x=getWidth()-Math.abs(x); + return x; + } + public int getForeMap(int x, int y) { int map = 0; try { - x = x%getWidth(); - if (x<0) x=getWidth()-Math.abs(x); + x = transformX(x); map = foreMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld",e.toString()); @@ -40,8 +44,7 @@ public class GameWorld { public void setForeMap(int x, int y, int value) { try { - x = x%getWidth(); - if (x<0) x=getWidth()-Math.abs(x); + x = transformX(x); foreMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld", e.toString()); @@ -51,8 +54,7 @@ public class GameWorld { public int getBackMap(int x, int y) { int map = 0; try { - x = x%getWidth(); - if (x<0) x=getWidth()-Math.abs(x); + x = transformX(x); map = backMap[x][y]; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld",e.toString()); @@ -62,8 +64,7 @@ public class GameWorld { public void setBackMap(int x, int y, int value) { try { - x = x%getWidth(); - if (x<0) x=getWidth()-Math.abs(x); + x = transformX(x); backMap[x][y] = value; } catch (ArrayIndexOutOfBoundsException e) { Gdx.app.error("GameWorld", e.toString()); @@ -72,12 +73,12 @@ public class GameWorld { public void placeToForeground(int x, int y, int value) { if (getForeMap(x,y) == 0 || value == 0) { - setForeMap(x,y,value); + setForeMap(x, y, value); } } public void placeToBackground(int x, int y, int value) { - if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).background)) { + if (value==0 || (getBackMap(x,y) == 0 && Items.BLOCKS.getValueAt(value).collision)) { setBackMap(x,y,value); } }