X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=c5ec8df7aa5a7c842b9df33c2fa6916282226336;hb=22eccb137bf9642700f762dd39cf02ea144bdca3;hp=b93de89b8d756f9e42470882954f262fa0a03e2d;hpb=7895e461428b3cd6db4c606373081f063a9e0a2b;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index b93de89..c5ec8df 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -2,105 +2,242 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.OrthographicCamera; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.graphics.Color; -import com.badlogic.gdx.math.Rectangle; -import com.badlogic.gdx.math.Vector3; -import ru.deadsoftware.cavecraft.Assets; +import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; -import ru.deadsoftware.cavecraft.game.objects.Player; - -public class GameRenderer { - - private GameProc gameProc; - - public Vector3 camTargetPos; - public OrthographicCamera camera; - ShapeRenderer shapeRenderer; - SpriteBatch spriteBatch; - - public GameRenderer(GameProc gameProc) { - Gdx.gl.glClearColor(0f,.6f,.6f,1f); - this.gameProc = gameProc; - camera = new OrthographicCamera(); - camera.setToOrtho(true, 360, - 360*((float)GameScreen.getHeight()/GameScreen.getWidth())); - camera.position.x=0; - camera.position.y=0; - camTargetPos = camera.position.cpy(); - shapeRenderer = new ShapeRenderer(); - shapeRenderer.setProjectionMatrix(camera.combined); - shapeRenderer.setAutoShapeType(true); - spriteBatch = new SpriteBatch(); - spriteBatch.setProjectionMatrix(camera.combined); +import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.objects.Drop; +import ru.deadsoftware.cavecraft.misc.Assets; +import ru.deadsoftware.cavecraft.misc.Renderer; + +import static ru.deadsoftware.cavecraft.GameScreen.GP; + +public class GameRenderer extends Renderer { + + GameRenderer(float width, float height) { + super(width, height); + Gdx.gl.glClearColor(0f, .6f, .6f, 1f); + } + + private float drawX(int x) { + return x * 16 - getCamX(); } - private void setColor(int r, int g, int b) { - shapeRenderer.setColor(r/255f, g/255f, b/255f, 1f); + private float drawY(int y) { + return y * 16 - getCamY(); } - private void fillRect(float x, float y, float w, float h) { - shapeRenderer.set(ShapeRenderer.ShapeType.Filled); - shapeRenderer.rect(x,y,w,h); + private void drawWreck(int bl) { + if (GP.blockDmg > 0) { + spriter.draw(Assets.wreck[ + 10 * GP.blockDmg / + GameItems.getBlock(bl).getHp()], + GP.curX * 16 - getCamX(), + GP.curY * 16 - getCamY()); + } } - private void drawRect(float x, float y, float w, float h) { - shapeRenderer.set(ShapeRenderer.ShapeType.Line); - shapeRenderer.rect(x,y,w,h); + private void drawBlock(int x, int y, boolean drawBG) { + if (drawBG) { + if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) + && GP.world.getBackMap(x, y) > 0) { + spriter.draw( + Assets.blockTex[GameItems.getBlock(GP.world.getBackMap(x, y)).getTex()], + drawX(x), drawY(y)); + if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY) + drawWreck(GP.world.getBackMap(GP.curX, GP.curY)); + } + } + if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) { + spriter.draw( + Assets.blockTex[GameItems.getBlock(GP.world.getForeMap(x, y)).getTex()], + drawX(x), drawY(y)); + if (x == GP.curX && y == GP.curY) + drawWreck(GP.world.getForeMap(GP.curX, GP.curY)); + } } - private void drawWorld() { - int minX = (int) (camera.position.x/16); - int minY = (int) (camera.position.y/16); - int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; - int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; - if (minX<0) minX=0; - if (minY<0) minY=0; - if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); - if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); - for (int y=minY; y0) { - setColor(128,128,128); - fillRect(x*16-camera.position.x, - y*16-camera.position.y,16,16); - setColor(0,0,0); - drawRect(x*16-camera.position.x, - y*16-camera.position.y,16,16); - } else { - if (gameProc.world.getBackMap(x,y)>0) { - setColor(64,64,64); - fillRect(x*16-camera.position.x, - y*16-camera.position.y,16,16); - setColor(0,0,0); - drawRect(x*16-camera.position.x, - y*16-camera.position.y,16,16); - } + private void drawWorld(boolean bg) { + int minX = (int) (getCamX() / 16) - 1; + int minY = (int) (getCamY() / 16) - 1; + int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; + int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; + if (minY < 0) minY = 0; + if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight(); + for (int y = minY; y < maxY; y++) { + for (int x = minX; x < maxX; x++) { + drawBlock(x, y, bg); + } + } + if (bg) { + spriter.end(); + Gdx.gl.glEnable(GL20.GL_BLEND); + Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); + shaper.begin(ShapeRenderer.ShapeType.Filled); + shaper.setColor(0f, 0f, 0f, .5f); + for (int y = minY; y < maxY; y++) { + for (int x = minX; x < maxX; x++) { + if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) + && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16); } + } + shaper.end(); + Gdx.gl.glDisable(GL20.GL_BLEND); + spriter.begin(); + } + } + + private void drawMob(Mob mob) { + float mobDrawX = mob.pos.x - getCamX(); + float mobDrawY = mob.pos.y - getCamY(); + + if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth()) + mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY); + + if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth()) + mob.draw(spriter, mobDrawX, mobDrawY); + + if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth()) + mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY); + } + private void drawDrop(Drop drop) { + switch (GameItems.getItem(drop.getId()).getType()) { + case 0: + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition( + drop.pos.x - getCamX() - GP.world.getWidthPx(), + drop.pos.y - getCamY()); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition( + drop.pos.x - getCamX(), + drop.pos.y - getCamY()); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition( + drop.pos.x - getCamX() + GP.world.getWidthPx(), + drop.pos.y - getCamY()); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); + } + } + + @SuppressWarnings("IntegerDivisionInFloatingPointContext") + private void drawCreative() { + float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2; + float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2; + spriter.draw(Assets.creativeInv, x, y); + spriter.draw(Assets.creativeScr, x + 156, + y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll))); + for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) { + if (i > 0 && i < GameItems.getItemsSize()) + switch (GameItems.getItem(i).getType()) { + case 0: + spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()], + x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, + y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); + break; + case 1: + spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()], + x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, + y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); + break; + } + } + for (int i = 0; i < 9; i++) { + if (GP.player.inv[i] > 0) + switch (GameItems.getItem(GP.player.inv[i]).getType()) { + case 0: + spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()], + x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); + break; + case 1: + spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()], + x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); + break; + } + } + } + + private void drawGUI() { + if (GP.world.getForeMap(GP.curX, GP.curY) > 0 || + GP.world.getBackMap(GP.curX, GP.curY) > 0 || + GP.ctrlMode == 1 || + !CaveGame.TOUCH) + spriter.draw(Assets.guiCur, + GP.curX * 16 - getCamX(), + GP.curY * 16 - getCamY()); + spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0); + for (int i = 0; i < 9; i++) { + if (GP.player.inv[i] > 0) { + switch (GameItems.getItem(GP.player.inv[i]).getType()) { + case 0: + spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()], + getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, + 3); + break; + case 1: + spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()], + getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, + 3); + break; + } } } - shapeRenderer.setColor(Color.ORANGE); - drawRect(gameProc.cursorX*16-camera.position.x, - gameProc.cursorY*16-camera.position.y,16,16); + spriter.draw(Assets.invBarCur, + getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot, + -1); } - private void drawPlayer(Player pl) { - spriteBatch.begin(); - Assets.playerSprite[pl.dir].setPosition(pl.position.x - camera.position.x, - pl.position.y - camera.position.y); - Assets.playerSprite[pl.dir].draw(spriteBatch); - spriteBatch.end(); + private void drawTouchGui() { + spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52); + spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26); + spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26); + spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26); + spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26); + spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26); + spriter.draw(Assets.touchMode, 78, getHeight() - 26); + if (GP.ctrlMode == 1) { + Assets.shade.setPosition(83, getHeight() - 21); + Assets.shade.draw(spriter); + } } + private void drawGamePlay() { + drawWorld(true); + GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY()); + for (Mob mob : GP.mobs) drawMob(mob); + for (Drop drop : GP.drops) drawDrop(drop); + drawWorld(false); + drawGUI(); + } + + @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - shapeRenderer.begin(); - drawWorld(); - shapeRenderer.end(); - drawPlayer(gameProc.player); + + spriter.begin(); + switch (CaveGame.STATE) { + case GAME_PLAY: + drawGamePlay(); + break; + case GAME_CREATIVE_INV: + drawGamePlay(); + drawCreative(); + break; + } + + if (CaveGame.TOUCH) drawTouchGui(); + + if (GameScreen.SHOW_DEBUG) { + drawString("FPS: " + GameScreen.FPS, 0, 0); + drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10); + drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20); + drawString("CurX: " + GP.curX, 0, 30); + drawString("CurY: " + GP.curY, 0, 40); + drawString("Mobs: " + GP.mobs.size(), 0, 50); + drawString("Drops: " + GP.drops.size(), 0, 60); + drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70); + drawString("Game mode: " + GP.player.gameMode, 0, 80); + } + spriter.end(); } }