X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=b528972d71e342a39227b1a8bb65fb02b132fed1;hb=d5e611f9fb8deb93a9403b41f17dc000b9fa63ce;hp=38c79f1641b3e335ab2838ba80a873d58998fa03;hpb=e14d8af238926a5cbfc067cfc9a9b032e51f1cac;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 38c79f1..b528972 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; import ru.deadsoftware.cavecraft.misc.Assets; @@ -121,12 +122,12 @@ public class GameRenderer extends Renderer { float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; spriteBatch.draw(Assets.creativeInv, x, y); spriteBatch.draw(Assets.creativeScroll, x+156, - y+18+(gameProc.creativeScroll*(72/(gameProc.maxCreativeScroll+1)))); - for (int i=gameProc.creativeScroll*40; i<(gameProc.creativeScroll+1)*40; i++) { + y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll))); + for (int i=gameProc.creativeScroll*8; i<(gameProc.creativeScroll+1)*40; i++) { if (i>0 && i0) @@ -163,11 +164,15 @@ public class GameRenderer extends Renderer { spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); + if (gameProc.ctrlMode==1) { + Assets.shade.setPosition(83, camera.viewportHeight-21); + Assets.shade.draw(spriteBatch); + } } private void drawGamePlay() { drawWorldBackground(); - Mob.animateMobs(); + //Mob.animateMobs(); for (Mob mob : gameProc.mobs) drawMob(mob); drawPlayer(gameProc.player); drawWorldForeground(); @@ -191,6 +196,13 @@ public class GameRenderer extends Renderer { if (CaveGame.TOUCH) drawTouchGui(); + if (GameScreen.SHOW_DEBUG) { + drawString("FPS: "+GameScreen.FPS,0, 0); + drawString("X: "+(int)(gameProc.player.position.x/16),0, 10); + drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20); + drawString("Mobs: "+gameProc.mobs.size(), 0, 30); + } + spriteBatch.end(); }