X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=5ba62a2e1307fc7dd16e0169dc0624960ce46217;hb=d4b230bcff9be349af3d450cf5fea0bf0ebf33b8;hp=6aef57907900c725b99ed2a0e0b264a15d43b00e;hpb=423154ee3809aaaf5242197970334040f50f42e3;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index 6aef579..5ba62a2 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -3,9 +3,13 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; -import ru.deadsoftware.cavecraft.*; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.AppState; +import ru.deadsoftware.cavecraft.misc.Assets; import java.io.Serializable; import java.util.ArrayList; @@ -25,6 +29,7 @@ public class GameProc implements Serializable{ public int cursorX, cursorY; public int invSlot; public int ctrlMode; + public int creativeScroll, maxCreativeScroll; public boolean isTouchDown, isKeyDown; public int touchDownX, touchDownY, keyDownCode; @@ -36,15 +41,19 @@ public class GameProc implements Serializable{ world.generate(1024,256); player = new Player(world.getSpawnPoint()); mobs = new ArrayList(); + for (int i=0; i<16; i++) { + mobs.add(new Pig(i*256, 196*16)); + } physics = new GamePhysics(this); - if (!CaveGame.TOUCH) ctrlMode = 1; if (CaveGame.TOUCH) { renderer = new GameRenderer(this,320, 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); } else { + ctrlMode = 1; renderer = new GameRenderer(this,480, 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); } + maxCreativeScroll = Items.BLOCKS.size/40; GameSaver.save(this); } @@ -112,8 +121,7 @@ public class GameProc implements Serializable{ if (touchDownButton== Input.Buttons.RIGHT) { world.placeToBackground(cursorX, cursorY, player.inventory[invSlot]); - } else if (touchDownButton==Input.Buttons.LEFT && - touchDownY< Assets.invBar.getRegionHeight() && + } else if (touchDownY< Assets.invBar.getRegionHeight() && touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && touchDownX