X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=631e9d128c4c8b8a55ceab3cd033f8f55a5e16ac;hb=7895e461428b3cd6db4c606373081f063a9e0a2b;hp=1ed455b75ce04cd450e7c6c5b407dfe31b205b8b;hpb=a6ec412e508cfa8679dcf32e69600fbb939122af;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index 1ed455b..631e9d1 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,6 +1,7 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.game.objects.Player; @@ -15,17 +16,17 @@ public class GamePhysics { public GamePhysics(GameProc gameProc) { this.gameProc = gameProc; - gravity = new Vector2(0,2); + gravity = new Vector2(0,1); } private boolean checkColl(Rectangle rect) { int[] bl = new int [6]; - bl[0] = gameProc.world.getForeMap(((int)rect.x/16), ((int)rect.y/16)); - bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16)); - bl[2] = gameProc.world.getForeMap(((int)rect.x/16), ((int)(rect.y+rect.height/2)/16)); - bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16)); - bl[4] = gameProc.world.getForeMap(((int)rect.x/16), ((int)(rect.y+rect.height-1)/16)); - bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16)); + bl[0] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)rect.y/16)); + bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)rect.y/16)); + bl[2] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height/2)/16)); + bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+rect.height/2)/16)); + bl[4] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height-1)/16)); + bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+(rect.height-1))/16)); for (int b: bl) if (b>0) { return true; } @@ -34,18 +35,25 @@ public class GamePhysics { private void movePlayer(Player pl) { pl.position.add(pl.moveX); + if (pl.position.x<0 || + pl.position.x+pl.width>gameProc.world.getWidth()*16) + pl.position.sub(pl.moveX); if (checkColl(pl.getRect())) { int d = 0; if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1; + pl.position.x = MathUtils.round(pl.position.x); while (checkColl(pl.getRect())) pl.position.x+=d; - //pl.moveX.setZero(); } pl.position.add(pl.moveY); if (checkColl(pl.getRect())) { - int d = 0; + pl.canJump = true; + float d = 0; if (pl.moveY.y<0) d=1; else if (pl.moveY.y>0) d=-1; + pl.position.y = MathUtils.round(pl.position.y); while (checkColl(pl.getRect())) pl.position.y+=d; pl.moveY.setZero(); + } else { + pl.canJump = false; } pl.moveY.add(gravity); switch (pl.dir) { @@ -56,6 +64,10 @@ public class GamePhysics { gameProc.renderer.camTargetPos.x = pl.position.x-100; break; } + if (gameProc.renderer.camTargetPos.x < 0) gameProc.renderer.camTargetPos.x = 0; + if (gameProc.renderer.camTargetPos.x + gameProc.renderer.camera.viewportWidth > + gameProc.world.getWidth()*16) + gameProc.renderer.camTargetPos.x = gameProc.world.getWidth()*16-gameProc.renderer.camera.viewportWidth; } public void update(float delta) {