X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=28a8333214fe4983c95f7e3f5ea868f536384910;hb=35747c23579243d40294f923b35b23046329f1cd;hp=34c4df111304a96557ee12ec0f767b3e8bfef40f;hpb=01f293d956e7ad17163c67b8f2a2ebfd8f64ac6d;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index 34c4df1..28a8333 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,5 +1,6 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; @@ -8,6 +9,8 @@ import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; +import java.util.Iterator; + public class GamePhysics { public static final int PL_SPEED = 2; @@ -26,14 +29,17 @@ public class GamePhysics { switch (dir) { case 0: bl = gameProc.world.getForeMap((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16)); + if (checkColl(new Rectangle(rect.x+rect.width/2, rect.y-18, rect.width, rect.height))) bl=0; break; case 1: bl = gameProc.world.getForeMap((int)((rect.x+rect.width+8)/16),(int)((rect.y+rect.height-8)/16)); + if (checkColl(new Rectangle(rect.x+rect.width/2, rect.y-18, rect.width, rect.height))) bl=0; break; default: bl=0; } - return (bl>0 && Items.BLOCKS.getValueAt(bl).collision); + return (bl>0 && Items.BLOCKS.getValueAt(bl).toJump() && + (rect.y+rect.height)-Items.BLOCKS.getValueAt(bl).getRect((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16)).y>8); } private boolean checkColl(Rectangle rect) { @@ -57,6 +63,10 @@ public class GamePhysics { return false; } + private int getBlock(Rectangle rect) { + return gameProc.world.getForeMap((int)(rect.x+rect.width/2)/16, (int)(rect.y+rect.height/8*7)/16); + } + private void playerPhy(Player pl) { pl.position.add(pl.moveY); if (checkColl(pl.getRect())) { @@ -72,7 +82,21 @@ public class GamePhysics { } else { pl.canJump = false; } - if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity); + + if (Items.isFluid(getBlock(pl.getRect()))) { + if (CaveGame.TOUCH && pl.moveX.x!=0 && !gameProc.swim && !pl.flyMode) gameProc.swim = true; + if (!gameProc.swim) { + if (!pl.flyMode && pl.moveY.y < 9) pl.moveY.add(gravity.x / 2, gravity.y / 2); + if (!pl.flyMode && pl.moveY.y > 9) pl.moveY.add(0, -.9f); + } else { + pl.moveY.add(0, -.5f); + if (pl.moveY.y<-3) pl.moveY.y = -3; + } + } else { + if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity); + if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false; + } + pl.position.add(pl.moveX); if (checkColl(pl.getRect())) { if (pl.canJump && !pl.flyMode) pl.position.y-=8; @@ -105,10 +129,21 @@ public class GamePhysics { mob.position.y = MathUtils.round(mob.position.y); while (checkColl(mob.getRect())) mob.position.y+=d; mob.moveY.setZero(); + if (mob.getType() > 0) { + gameProc.world.setForeMap((int)mob.position.x/16, (int)mob.position.y/16, mob.getType()); + mob.position.y = -1; + mob.dead = true; + } } else { mob.canJump = false; } - if (mob.moveY.y<18) mob.moveY.add(gravity); + + if (mob.getType()==0 && Items.isFluid(getBlock(mob.getRect()))) { + if (mob.moveY.y > 9) mob.moveY.add(0, -.9f); + mob.moveY.add(0, -.5f); + if (mob.moveY.y<-3) mob.moveY.y = -3; + } else if (mob.moveY.y<18) mob.moveY.add(gravity); + mob.position.add(mob.moveX); if (checkColl(mob.getRect())) { if (mob.canJump) { @@ -121,6 +156,7 @@ public class GamePhysics { else if (mob.moveX.x > 0) d = -1; mob.position.x = MathUtils.round(mob.position.x); while (checkColl(mob.getRect())) mob.position.x += d; + if (mob.canJump) mob.changeDir(); } } if (mob.position.x+mob.width/2<0) mob.position.x+=gameProc.world.getWidth()*16; @@ -139,6 +175,11 @@ public class GamePhysics { mob.ai(); mobPhy(mob); } + for (Iterator it = gameProc.mobs.iterator(); it.hasNext();) { + Mob m = it.next(); + if (m.dead) + it.remove(); + } playerPhy(gameProc.player); gameProc.renderer.camera.position.set(