X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInput.java;h=e44e0053376122e474bda26fe04002fbadea1484;hb=d5e611f9fb8deb93a9403b41f17dc000b9fa63ce;hp=2e54ad3ee1f29f921b34331a45593ce4255f82cd;hpb=597ab66d10b43233da31893d0d074485d5aa0bd2;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java index 2e54ad3..e44e005 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java @@ -3,6 +3,7 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.misc.AppState; import ru.deadsoftware.cavecraft.misc.Assets; @@ -86,6 +87,10 @@ public class GameInput { case Input.Keys.ESCAPE: case Input.Keys.BACK: CaveGame.STATE = AppState.GOTO_MENU; break; + + case Input.Keys.F1: + GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG; + break; } } @@ -105,27 +110,9 @@ public class GameInput { } public void touchDown(int screenX, int screenY, int button) { - if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && - screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && - screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && - screenY= 0 && item < Items.BLOCKS.size) { - for (int i = 8; i > 0; i--) { - gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; - } - gameProc.player.inventory[0] = item; - } - } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) { - CaveGame.STATE = AppState.GAME_PLAY; - } else { - gameProc.touchDownTime = TimeUtils.millis(); - gameProc.isTouchDown = true; - gameProc.touchDownButton = button; - } + gameProc.touchDownTime = TimeUtils.millis(); + gameProc.isTouchDown = true; + gameProc.touchDownButton = button; gameProc.touchDownX = screenX; gameProc.touchDownY = screenY; } @@ -136,15 +123,32 @@ public class GameInput { gameProc.isKeyDown = false; } if (gameProc.isTouchDown) { - if (button == Input.Buttons.RIGHT){ + if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && + screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && + screenY=8 || ix<0 || iy<0 || iy>=5) item=-1; + if (item >= 0 && item < Items.BLOCKS.size) { + for (int i = 8; i > 0; i--) { + gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; + } + gameProc.player.inventory[0] = item; + } + } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) { + CaveGame.STATE = AppState.GAME_PLAY; + } else if (screenYgameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && - screenX 0) { + if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) { gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); @@ -157,12 +161,17 @@ public class GameInput { public void touchDragged(int screenX, int screenY) { if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY-gameProc.touchDownY)>16) { - gameProc.creativeScroll+=(screenY-gameProc.touchDownY)/16; + if (screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && + screenYgameProc.maxCreativeScroll) - gameProc.creativeScroll=gameProc.maxCreativeScroll; + if (gameProc.creativeScroll < 0) gameProc.creativeScroll = 0; + if (gameProc.creativeScroll > gameProc.maxCreativeScroll) + gameProc.creativeScroll = gameProc.maxCreativeScroll; + } } }