X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=c77c9e08032e6efe725cb6be42d07f248873464d;hb=e31e819b4fc6afdc3612e0ada5066dab638e89ac;hp=f227302c5febd06e0ef93b1fe9c47d08f3a137f6;hpb=62aa73cc7dfd177befe22784940c1bab13d94024;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index f227302..c77c9e0 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -2,14 +2,28 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; -import ru.deadsoftware.cavecraft.game.GameRenderer; +import ru.deadsoftware.cavecraft.game.GameItems; +import ru.deadsoftware.cavecraft.game.GameProc; +import ru.deadsoftware.cavecraft.game.GameSaver; +import ru.deadsoftware.cavecraft.menu.MenuRenderer; +import ru.deadsoftware.cavecraft.misc.*; public class GameScreen implements Screen { - private GameRenderer renderer; + public static int FPS; + public static boolean SHOW_DEBUG = false; + public static int NEW_GAME_MODE = 0; + + private GameProc gp; + private Renderer renderer; + private MenuRenderer menuRenderer; public GameScreen() { - renderer = new GameRenderer(); + Assets.load(); + GameItems.load(); + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); + renderer = menuRenderer; + Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); } public static int getWidth() { @@ -20,19 +34,72 @@ public class GameScreen implements Screen { return Gdx.graphics.getHeight(); } + private void game(float delta) { + gp.update(delta); + } + + private void menu() { + } + @Override public void show() { - } @Override public void render(float delta) { + FPS = (int) (1 / delta); + switch (CaveGame.STATE) { + case GAME_PLAY: + case GAME_CREATIVE_INV: + game(delta); + break; + + case MENU_MAIN: + menu(); + break; + + case NEW_GAME: + gp = new GameProc(NEW_GAME_MODE); + renderer = gp.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gp)); + CaveGame.STATE = AppState.GAME_PLAY; + break; + + case LOAD_GAME: + gp = GameSaver.load(); + renderer = gp.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gp)); + CaveGame.STATE = AppState.GAME_PLAY; + break; + + case SAVE_GAME: + GameSaver.save(gp); + CaveGame.STATE = AppState.MENU_MAIN; + break; + + case GOTO_MENU: + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); + renderer = menuRenderer; + Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); + break; + } renderer.render(); } @Override public void resize(int width, int height) { - + switch (CaveGame.STATE) { + case MENU_MAIN: + + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); + renderer = menuRenderer; + break; + case GAME_PLAY: + case GAME_CREATIVE_INV: + gp.resetRenderer(); + renderer = gp.renderer; + break; + } } @Override @@ -54,4 +121,5 @@ public class GameScreen implements Screen { public void dispose() { } + }