X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=c77c9e08032e6efe725cb6be42d07f248873464d;hb=e31e819b4fc6afdc3612e0ada5066dab638e89ac;hp=37dc45e9a438fb415510d1d241ce5af1ad1c0c98;hpb=4ae2584bfecee020263102ab786cb8a2f86c3216;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index 37dc45e..c77c9e0 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -2,22 +2,26 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; +import ru.deadsoftware.cavecraft.game.GameItems; import ru.deadsoftware.cavecraft.game.GameProc; import ru.deadsoftware.cavecraft.game.GameSaver; import ru.deadsoftware.cavecraft.menu.MenuRenderer; +import ru.deadsoftware.cavecraft.misc.*; public class GameScreen implements Screen { public static int FPS; + public static boolean SHOW_DEBUG = false; + public static int NEW_GAME_MODE = 0; - private GameProc gameProc; + private GameProc gp; private Renderer renderer; private MenuRenderer menuRenderer; public GameScreen() { Assets.load(); - Items.load(); - menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + GameItems.load(); + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); } @@ -31,7 +35,7 @@ public class GameScreen implements Screen { } private void game(float delta) { - gameProc.update(delta); + gp.update(delta); } private void menu() { @@ -43,9 +47,10 @@ public class GameScreen implements Screen { @Override public void render(float delta) { - FPS = (int)(1/delta); + FPS = (int) (1 / delta); switch (CaveGame.STATE) { - case GAME_PLAY: case GAME_CREATIVE_INV: + case GAME_PLAY: + case GAME_CREATIVE_INV: game(delta); break; @@ -54,26 +59,26 @@ public class GameScreen implements Screen { break; case NEW_GAME: - gameProc = new GameProc(); - renderer = gameProc.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + gp = new GameProc(NEW_GAME_MODE); + renderer = gp.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gp)); CaveGame.STATE = AppState.GAME_PLAY; break; case LOAD_GAME: - gameProc = GameSaver.load(); - renderer = gameProc.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + gp = GameSaver.load(); + renderer = gp.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gp)); CaveGame.STATE = AppState.GAME_PLAY; break; case SAVE_GAME: - GameSaver.save(gameProc); + GameSaver.save(gp); CaveGame.STATE = AppState.MENU_MAIN; break; case GOTO_MENU: - menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); break; @@ -85,12 +90,14 @@ public class GameScreen implements Screen { public void resize(int width, int height) { switch (CaveGame.STATE) { case MENU_MAIN: - menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; break; - case GAME_PLAY: case GAME_CREATIVE_INV: - gameProc.resetRenderer(); - renderer = gameProc.renderer; + case GAME_PLAY: + case GAME_CREATIVE_INV: + gp.resetRenderer(); + renderer = gp.renderer; break; } }