X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=541bc8eafab4f50c7e2963f4d5db22d4c8ba9bb6;hb=feb58daa2c3e8126871e9d4f26e978d2fc1fb01c;hp=d359fe92030420e7baa1abf591848bf946143b4e;hpb=e7be8067d83f2a39c237ec7afbe115a846a74f3d;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index d359fe9..541bc8e 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -11,15 +11,16 @@ import ru.deadsoftware.cavecraft.misc.*; public class GameScreen implements Screen { public static int FPS; + public static boolean SHOW_DEBUG = false; - private GameProc gameProc; + private GameProc gp; private Renderer renderer; private MenuRenderer menuRenderer; public GameScreen() { Assets.load(); Items.load(); - menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); } @@ -33,7 +34,7 @@ public class GameScreen implements Screen { } private void game(float delta) { - gameProc.update(delta); + gp.update(delta); } private void menu() { @@ -45,9 +46,10 @@ public class GameScreen implements Screen { @Override public void render(float delta) { - FPS = (int)(1/delta); + FPS = (int) (1 / delta); switch (CaveGame.STATE) { - case GAME_PLAY: case GAME_CREATIVE_INV: + case GAME_PLAY: + case GAME_CREATIVE_INV: game(delta); break; @@ -56,26 +58,26 @@ public class GameScreen implements Screen { break; case NEW_GAME: - gameProc = new GameProc(); - renderer = gameProc.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + gp = new GameProc(); + renderer = gp.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gp)); CaveGame.STATE = AppState.GAME_PLAY; break; case LOAD_GAME: - gameProc = GameSaver.load(); - renderer = gameProc.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + gp = GameSaver.load(); + renderer = gp.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gp)); CaveGame.STATE = AppState.GAME_PLAY; break; case SAVE_GAME: - GameSaver.save(gameProc); + GameSaver.save(gp); CaveGame.STATE = AppState.MENU_MAIN; break; case GOTO_MENU: - menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); break; @@ -87,12 +89,13 @@ public class GameScreen implements Screen { public void resize(int width, int height) { switch (CaveGame.STATE) { case MENU_MAIN: - menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; break; - case GAME_PLAY: case GAME_CREATIVE_INV: - gameProc.resetRenderer(); - renderer = gameProc.renderer; + case GAME_PLAY: + case GAME_CREATIVE_INV: + gp.resetRenderer(); + renderer = gp.renderer; break; } }