X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=0bbd9966f6a95af78c0f23313ede6657b053b102;hb=22eccb137bf9642700f762dd39cf02ea144bdca3;hp=dc7bb60c9cb746795b3ce40245dde99c6705252c;hpb=d5e611f9fb8deb93a9403b41f17dc000b9fa63ce;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index dc7bb60..0bbd996 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -2,9 +2,9 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; +import ru.deadsoftware.cavecraft.game.GameItems; import ru.deadsoftware.cavecraft.game.GameProc; import ru.deadsoftware.cavecraft.game.GameSaver; -import ru.deadsoftware.cavecraft.game.Items; import ru.deadsoftware.cavecraft.menu.MenuRenderer; import ru.deadsoftware.cavecraft.misc.*; @@ -12,15 +12,17 @@ public class GameScreen implements Screen { public static int FPS; public static boolean SHOW_DEBUG = false; + public static int NEW_GAME_MODE = 0; + + public static GameProc GP; - private GameProc gameProc; private Renderer renderer; private MenuRenderer menuRenderer; public GameScreen() { Assets.load(); - Items.load(); - menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + GameItems.load(); + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); } @@ -34,7 +36,7 @@ public class GameScreen implements Screen { } private void game(float delta) { - gameProc.update(delta); + GP.update(delta); } private void menu() { @@ -46,9 +48,10 @@ public class GameScreen implements Screen { @Override public void render(float delta) { - FPS = (int)(1/delta); + FPS = (int) (1 / delta); switch (CaveGame.STATE) { - case GAME_PLAY: case GAME_CREATIVE_INV: + case GAME_PLAY: + case GAME_CREATIVE_INV: game(delta); break; @@ -57,26 +60,27 @@ public class GameScreen implements Screen { break; case NEW_GAME: - gameProc = new GameProc(); - renderer = gameProc.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + GP = new GameProc(); + GP.initGame(NEW_GAME_MODE); + renderer = GP.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame()); CaveGame.STATE = AppState.GAME_PLAY; break; case LOAD_GAME: - gameProc = GameSaver.load(); - renderer = gameProc.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + GP = GameSaver.load(); + renderer = GP.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame()); CaveGame.STATE = AppState.GAME_PLAY; break; case SAVE_GAME: - GameSaver.save(gameProc); + GameSaver.save(GP); CaveGame.STATE = AppState.MENU_MAIN; break; case GOTO_MENU: - menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); break; @@ -88,12 +92,14 @@ public class GameScreen implements Screen { public void resize(int width, int height) { switch (CaveGame.STATE) { case MENU_MAIN: - menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; break; - case GAME_PLAY: case GAME_CREATIVE_INV: - gameProc.resetRenderer(); - renderer = gameProc.renderer; + case GAME_PLAY: + case GAME_CREATIVE_INV: + GP.resetRenderer(); + renderer = GP.renderer; break; } }