X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=0bbd9966f6a95af78c0f23313ede6657b053b102;hb=22eccb137bf9642700f762dd39cf02ea144bdca3;hp=545ee3f74f0f500f13481286b2f6a5f284be8006;hpb=5fd3c5a7647fbf36de84ff184f58fad5e0e30644;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index 545ee3f..0bbd996 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -12,8 +12,10 @@ public class GameScreen implements Screen { public static int FPS; public static boolean SHOW_DEBUG = false; + public static int NEW_GAME_MODE = 0; + + public static GameProc GP; - private GameProc gp; private Renderer renderer; private MenuRenderer menuRenderer; @@ -34,7 +36,7 @@ public class GameScreen implements Screen { } private void game(float delta) { - gp.update(delta); + GP.update(delta); } private void menu() { @@ -58,21 +60,22 @@ public class GameScreen implements Screen { break; case NEW_GAME: - gp = new GameProc(); - renderer = gp.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gp)); + GP = new GameProc(); + GP.initGame(NEW_GAME_MODE); + renderer = GP.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame()); CaveGame.STATE = AppState.GAME_PLAY; break; case LOAD_GAME: - gp = GameSaver.load(); - renderer = gp.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gp)); + GP = GameSaver.load(); + renderer = GP.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame()); CaveGame.STATE = AppState.GAME_PLAY; break; case SAVE_GAME: - GameSaver.save(gp); + GameSaver.save(GP); CaveGame.STATE = AppState.MENU_MAIN; break; @@ -89,13 +92,14 @@ public class GameScreen implements Screen { public void resize(int width, int height) { switch (CaveGame.STATE) { case MENU_MAIN: + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; break; case GAME_PLAY: case GAME_CREATIVE_INV: - gp.resetRenderer(); - renderer = gp.renderer; + GP.resetRenderer(); + renderer = GP.renderer; break; } }