X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_saveload.pas;h=09f5076c9b919fc95d9f96a09f672f20193bc24b;hb=a959696d242bc66e6890d281eb6e5d627c2588e9;hp=a7477581a189541fd1de6a9ea8f0530f44d99ef8;hpb=987c4a835a103345b59937e8e1be8524a6228712;p=d2df-sdl.git diff --git a/src/game/g_saveload.pas b/src/game/g_saveload.pas index a747758..09f5076 100644 --- a/src/game/g_saveload.pas +++ b/src/game/g_saveload.pas @@ -41,7 +41,7 @@ uses g_game, g_items, g_map, g_monsters, g_triggers, g_basic, g_main, Math, wadreader, g_weapons, g_player, g_console, - e_log, g_language; + e_log, e_res, g_language; const SAVE_SIGNATURE = $56534644; // 'DFSV' @@ -101,9 +101,7 @@ end; function buildSaveName (n: Integer): AnsiString; begin - result := ''; - if (n < 0) or (n > 65535) then exit; - result := formatstrf('%sSAVGAME%s.DAT', [DataDir, n]); + result := 'SAVGAME' + IntToStr(n) + '.DAT' end; @@ -120,7 +118,7 @@ begin try // Îòêðûâàåì ôàéë ñîõðàíåíèé filename := buildSaveName(n); - st := openDiskFileRO(filename); + st := e_OpenResourceRO(SaveDirs, filename); try if not utils.checkSign(st, 'DFSV') then begin @@ -172,7 +170,7 @@ var begin result := false; try - st := createDiskFile(filename); + st := e_CreateResource(SaveDirs, filename); try utils.writeSign(st, 'DFSV'); utils.writeInt(st, Byte(SAVE_VERSION)); @@ -280,6 +278,7 @@ begin e_WriteLog('SaveState Error: '+e.message, TMsgType.Warning); if deleteOnError then DeleteFile(filename); {$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF} +e_WriteStackTrace(e.message); result := false; end; end; @@ -311,7 +310,7 @@ begin result := false; try - st := openDiskFileRO(filename); + st := e_OpenResourceRO(SaveDirs, filename); try if not utils.checkSign(st, 'DFSV') then raise XStreamError.Create('invalid save game signature'); if (utils.readByte(st) <> SAVE_VERSION) then raise XStreamError.Create('invalid save game version'); @@ -404,7 +403,8 @@ begin g_Game_SetupScreenSize(); // Çàãðóçêà è çàïóñê êàðòû - if not g_Game_StartMap(WAD_Path+':\'+Map_Name, True, curmapfile) then + //FIXME: save/load `asMegawad` + if not g_Game_StartMap(false{asMegawad}, WAD_Path+':\'+Map_Name, True, curmapfile) then begin g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name])); exit; @@ -528,16 +528,12 @@ end; function g_SaveGame (n: Integer; const aname: AnsiString): Boolean; begin - result := false; - if (n < 0) or (n > 65535) then exit; result := g_SaveGameTo(buildSaveName(n), aname, true); end; function g_LoadGame (n: Integer): Boolean; begin - result := false; - if (n < 0) or (n > 65535) then exit; result := g_LoadGameFrom(buildSaveName(n)); end;