X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_playermodel.pas;h=86d5b5a8be9b8d124ad79aa872302319d3d5c076;hb=f9982f4e6fd7f5d7cd3b09ee1ebb01d5f06e6e8a;hp=e2db8d47acabb897be51d738f0ef854794355c55;hpb=b796b9f7b887de367bb71ccf5acdd3e39d82ebd2;p=d2df-sdl.git diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index e2db8d4..86d5b5a 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -18,9 +18,7 @@ unit g_playermodel; interface -uses - MAPDEF, g_textures, g_base, g_basic, g_weapons, r_graphics, utils, g_gfx, - ImagingTypes, Imaging, ImagingUtility; + uses MAPDEF, g_textures, g_base, g_basic, g_weapons, utils, g_gfx; const A_STAND = 0; @@ -137,6 +135,8 @@ function g_PlayerModel_Get(ModelName: String): TPlayerModel; function g_PlayerModel_GetGibs (ModelID: Integer; var Gibs: TGibsArray): Boolean; function g_PlayerModel_GetIndex (ModelName: String): Integer; +procedure g_PlayerModel_LoadFake (ModelName, FileName: String); + (* --- private data --- *) type @@ -168,7 +168,7 @@ function g_PlayerModel_GetIndex (ModelName: String): Integer; implementation uses - g_sound, g_console, SysUtils, g_player, CONFIG, r_textures, r_animations, + g_sound, g_console, SysUtils, g_player, CONFIG, e_sound, g_options, g_map, Math, e_log, wadreader; const @@ -297,64 +297,15 @@ end; end; end; -function g_PlayerModel_CalcGibSize (pData: Pointer; dataSize, x, y, w, h: Integer): TRectWH; - var i, j: Integer; done: Boolean; img: TImageData; - - function IsVoid (i, j: Integer): Boolean; - begin - result := Byte((PByte(img.bits) + (y+j)*img.width*4 + (x+i)*4 + 3)^) = 0 - end; - -begin - InitImage(img); - assert(LoadImageFromMemory(pData, dataSize, img)); - - (* trace x from right to left *) - done := false; i := 0; - while not done and (i < w) do - begin - j := 0; - while (j < h) and IsVoid(i, j) do inc(j); - done := (j < h) and (IsVoid(i, j) = false); - result.x := i; - inc(i); - end; - - (* trace y from up to down *) - done := false; j := 0; - while not done and (j < h) do + procedure g_PlayerModel_LoadFake (ModelName, FileName: String); + var id: Integer; begin - i := 0; - while (i < w) and IsVoid(i, j) do inc(i); - done := (i < w) and (IsVoid(i, j) = false); - result.y := j; - inc(j); + SetLength(PlayerModelsArray, Length(PlayerModelsArray) + 1); + id := High(PlayerModelsArray); + PlayerModelsArray[id].Name := ModelName; + PlayerModelsArray[id].HaveWeapon := False; + PlayerModelsArray[id].FileName := FileName; end; - - (* trace x from right to left *) - done := false; i := w - 1; - while not done and (i >= 0) do - begin - j := 0; - while (j < h) and IsVoid(i, j) do inc(j); - done := (j < h) and (IsVoid(i, j) = false); - result.width := i - result.x + 1; - dec(i); - end; - - (* trace y from down to up *) - done := false; j := h - 1; - while not done and (j >= 0) do - begin - i := 0; - while (i < w) and IsVoid(i, j) do inc(i); - done := (i < w) and (IsVoid(i, j) = false); - result.height := j - result.y + 1; - dec(j); - end; - - FreeImage(img); -end; function g_PlayerModel_Load(FileName: string): Boolean; var @@ -798,7 +749,7 @@ end; procedure TPlayerModel.SetFire (Fire: Boolean); begin if Fire then - FFireCounter := PlayerModelsArray[FID].ModelSpeed[A_ATTACK] * PlayerModelsArray[FID].Anim[TDirection.D_RIGHT, A_ATTACK].Frames + FFireCounter := PlayerModelsArray[FID].ModelSpeed[A_ATTACK] * PlayerModelsArray[FID].Anim[TDirection.D_RIGHT, A_ATTACK].Frames + 1 else FFireCounter := 0 end;