X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_player.pas;h=f2a98ff8aedc6f6f86c10b39ed904677955781fc;hb=d3e8419d14ad3579884892a89cf54445e37c0051;hp=a8ddec74f3634655089671cf4a1ed81cbb018f4f;hpb=ff104a8cdc79693b7546d839605ec73ae135d904;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index a8ddec7..f2a98ff 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -1,3 +1,19 @@ +(* Copyright (C) DooM 2D:Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$MODE DELPHI} unit g_player; interface @@ -243,6 +259,7 @@ type procedure SetFlag(Flag: Byte); function DropFlag(): Boolean; procedure AllRulez(Health: Boolean); + procedure RestoreHealthArmor(); procedure FragCombo(); procedure GiveItem(ItemType: Byte); procedure Damage(value: Word; SpawnerUID: Word; vx, vy: Integer; t: Byte); virtual; @@ -470,7 +487,7 @@ implementation uses e_log, g_map, g_items, g_console, SysUtils, g_gfx, Math, g_options, g_triggers, g_menu, MAPDEF, g_game, - WADEDITOR, g_main, g_monsters, CONFIG, g_language, g_net, g_netmsg; + wadreader, g_main, g_monsters, CONFIG, g_language, g_net, g_netmsg; type TBotProfile = record @@ -514,11 +531,14 @@ const TEAMCOLOR: Array [TEAM_RED..TEAM_BLUE] of TRGB = ((R:255; G:0; B:0), (R:0; G:0; B:255)); DIFFICULT_EASY: TDifficult = (DiagFire: 32; InvisFire: 32; DiagPrecision: 32; - FlyPrecision: 32; Cover: 32; CloseJump: 32); + FlyPrecision: 32; Cover: 32; CloseJump: 32; + WeaponPrior:(0,0,0,0,0,0,0,0,0,0); CloseWeaponPrior:(0,0,0,0,0,0,0,0,0,0)); DIFFICULT_MEDIUM: TDifficult = (DiagFire: 127; InvisFire: 127; DiagPrecision: 127; - FlyPrecision: 127; Cover: 127; CloseJump: 127); + FlyPrecision: 127; Cover: 127; CloseJump: 127; + WeaponPrior:(0,0,0,0,0,0,0,0,0,0); CloseWeaponPrior:(0,0,0,0,0,0,0,0,0,0)); DIFFICULT_HARD: TDifficult = (DiagFire: 255; InvisFire: 255; DiagPrecision: 255; - FlyPrecision: 255; Cover: 255; CloseJump: 255); + FlyPrecision: 255; Cover: 255; CloseJump: 255; + WeaponPrior:(0,0,0,0,0,0,0,0,0,0); CloseWeaponPrior:(0,0,0,0,0,0,0,0,0,0)); WEAPON_PRIOR1: Array [WEAPON_KASTET..WEAPON_SUPERPULEMET] of Byte = (WEAPON_SUPERPULEMET, WEAPON_SHOTGUN2, WEAPON_SHOTGUN1, WEAPON_CHAINGUN, WEAPON_PLASMA, WEAPON_ROCKETLAUNCHER, @@ -2156,6 +2176,7 @@ procedure TPlayer.Draw(); var ID: DWORD; w, h: Word; + dr: Boolean; begin if FLive then begin @@ -2175,7 +2196,16 @@ begin begin if (gPlayerDrawn <> nil) and ((Self = gPlayerDrawn) or ((FTeam = gPlayerDrawn.Team) and (gGameSettings.GameMode <> GM_DM))) then - FModel.Draw(FObj.X, FObj.Y, 200) + begin + if (FMegaRulez[MR_INVIS] - gTime) <= 2100 then + dr := not Odd((FMegaRulez[MR_INVIS] - gTime) div 300) + else + dr := True; + if dr then + FModel.Draw(FObj.X, FObj.Y, 200) + else + FModel.Draw(FObj.X, FObj.Y); + end else FModel.Draw(FObj.X, FObj.Y, 254); end @@ -5461,6 +5491,12 @@ begin FRulez := FRulez+[R_KEY_RED, R_KEY_GREEN, R_KEY_BLUE]; end; +procedure TPlayer.RestoreHealthArmor(); +begin + FHealth := PLAYER_HP_LIMIT; + FArmor := PLAYER_AP_LIMIT; +end; + procedure TPlayer.FragCombo(); var Param: Integer; @@ -5642,8 +5678,9 @@ begin g_Player_CreateGibs(FObj.X+FObj.Rect.X+(FObj.Rect.Width div 2), FObj.Y+FObj.Rect.Y+(FObj.Rect.Height div 2), FModelName, FColor); + // Çâóê ìÿñà îò òðóïà: pm := g_PlayerModel_Get(FModelName); - pm.PlaySound(MODELSOUND_DIE, 3, FObj.X, FObj.Y); + pm.PlaySound(MODELSOUND_DIE, 5, FObj.X, FObj.Y); pm.Free; end; end