X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_player.pas;h=38bb86a299228cfdd06c61bf01973c1aad915da4;hb=6a0ee279ed5492f6c9965de45cb9a430e0b82e39;hp=23be583051a8a69d66adac8c96af8ae2a4e2ca23;hpb=9daac605a3cc6dc27c60253022bf6afbcd22fc0d;p=d2df-sdl.git diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 23be583..38bb86a 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -634,6 +634,7 @@ procedure g_Bot_Add(Team, Difficult: Byte; Handicap: Integer = 100); procedure g_Bot_AddList(Team: Byte; lname: ShortString; num: Integer = -1; Handicap: Integer = 100); procedure g_Bot_MixNames(); procedure g_Bot_RemoveAll(); +function g_Bot_GetCount(): Integer; implementation @@ -944,6 +945,9 @@ var begin if not g_Game_IsServer then Exit; +// Íå äîáàâëÿåì áîòîâ åñëè ëèìèò óæå äîñòèãíóò + if (g_Bot_GetCount() >= gMaxBots) then Exit; + // Ñïèñîê íàçâàíèé ìîäåëåé: m := g_PlayerModel_GetNames(); if m = nil then @@ -1041,6 +1045,9 @@ var begin if not g_Game_IsServer then Exit; +// Íå äîáàâëÿåì áîòîâ åñëè ëèìèò óæå äîñòèãíóò + if (g_Bot_GetCount() >= gMaxBots) then Exit; + // Ñïèñîê íàçâàíèé ìîäåëåé: m := g_PlayerModel_GetNames(); if m = nil then @@ -1408,6 +1415,20 @@ begin Result := Result + 1; end; +function g_Bot_GetCount(): Integer; +var + a: Integer; +begin + Result := 0; + + if gPlayers = nil then + Exit; + + for a := 0 to High(gPlayers) do + if (gPlayers[a] <> nil) and (gPlayers[a] is TBot) then + Result := Result + 1; +end; + function g_Player_GetStats(): TPlayerStatArray; var a: Integer; @@ -5563,10 +5584,9 @@ end; procedure TPlayer.NetFire(Wpn: Byte; X, Y, AX, AY: Integer; WID: Integer = -1); var locObj: TObj; - F: Boolean; + visible: Boolean = True; WX, WY, XD, YD: Integer; begin - F := False; WX := X; WY := Y; XD := AX; @@ -5575,6 +5595,7 @@ begin case FCurrWeap of WEAPON_KASTET: begin + visible := False; DoPunch(); if R_BERSERK in FRulez then begin @@ -5616,14 +5637,12 @@ begin FSawSoundSelect.Stop(); FSawSound.PlayAt(FObj.X, FObj.Y); end; - f := True; end; WEAPON_PISTOL: begin g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', GameX, Gamey); FFireAngle := FAngle; - f := True; g_Player_CreateShell(GameX+PLAYER_RECT_CX, GameY+PLAYER_RECT_CX, GameVelX, GameVelY-2, SHELL_BULLET); end; @@ -5632,7 +5651,6 @@ begin begin g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', Gamex, Gamey); FFireAngle := FAngle; - f := True; FShellTimer := 10; FShellType := SHELL_SHELL; end; @@ -5641,7 +5659,6 @@ begin begin g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN2', Gamex, Gamey); FFireAngle := FAngle; - f := True; FShellTimer := 13; FShellType := SHELL_DBLSHELL; end; @@ -5650,7 +5667,6 @@ begin begin g_Sound_PlayExAt('SOUND_WEAPON_FIRECGUN', Gamex, Gamey); FFireAngle := FAngle; - f := True; g_Player_CreateShell(GameX+PLAYER_RECT_CX, GameY+PLAYER_RECT_CX, GameVelX, GameVelY-2, SHELL_BULLET); end; @@ -5659,28 +5675,24 @@ begin begin g_Weapon_Rocket(wx, wy, xd, yd, FUID, WID); FFireAngle := FAngle; - f := True; end; WEAPON_PLASMA: begin g_Weapon_Plasma(wx, wy, xd, yd, FUID, WID); FFireAngle := FAngle; - f := True; end; WEAPON_BFG: begin g_Weapon_BFGShot(wx, wy, xd, yd, FUID, WID); FFireAngle := FAngle; - f := True; end; WEAPON_SUPERPULEMET: begin g_Sound_PlayExAt('SOUND_WEAPON_FIRESHOTGUN', Gamex, Gamey); FFireAngle := FAngle; - f := True; g_Player_CreateShell(GameX+PLAYER_RECT_CX, GameY+PLAYER_RECT_CX, GameVelX, GameVelY-2, SHELL_SHELL); end; @@ -5690,11 +5702,10 @@ begin g_Weapon_flame(wx, wy, xd, yd, FUID, WID); FlamerOn; FFireAngle := FAngle; - f := True; end; end; - if not f then Exit; + if not visible then Exit; if (FAngle = 0) or (FAngle = 180) then SetAction(A_ATTACK) else if (FAngle = ANGLE_LEFTDOWN) or (FAngle = ANGLE_RIGHTDOWN) then SetAction(A_ATTACKDOWN)