X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_map.pas;h=97c56d0c399f8682f3122caa345d79ac9a28aa05;hb=fc965d7cd1a1889f7407070f2bc19bc4ac48fd01;hp=4455ed9a66578a53b0e53cca9dec46c7ab79292c;hpb=0cf1438ff1766dc311fbebc45f6171d64f757cd4;p=d2df-sdl.git diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 4455ed9..97c56d0 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -252,8 +252,9 @@ var implementation uses + {$INCLUDE ../nogl/noGLuses.inc} e_input, g_main, e_log, e_texture, g_items, g_gfx, g_console, - GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG, + g_weapons, g_game, g_sound, e_sound, CONFIG, g_options, g_triggers, g_player, Math, g_monsters, g_saveload, g_language, g_netmsg, sfs, xstreams, hashtable, wadreader, @@ -540,9 +541,9 @@ var procedure g_Map_ProfilersBegin (); begin if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size); - profMapCollision.mainBegin(g_profile_collision); + if (profMapCollision <> nil) then profMapCollision.mainBegin(g_profile_collision); // create sections - if g_profile_collision then + if g_profile_collision and (profMapCollision <> nil) then begin profMapCollision.sectionBegin('*solids'); profMapCollision.sectionEnd(); @@ -612,9 +613,8 @@ end; function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean; var tagmask: Integer = 0; - pmark: PoolMark; - hitcount: Integer; - ppan: PPanel; + mwit: PPanel; + it: TPanelGrid.Iter; begin result := false; @@ -628,39 +628,31 @@ begin if (tagmask = 0) then exit;// just in case - pmark := framePool.mark(); if ((tagmask and GridTagLift) <> 0) then begin // slow - hitcount := mapGrid.forEachAtPoint(x, y, tagmask); - ppan := PPanel(framePool.getPtr(pmark)); - while (hitcount > 0) do - begin - if (xxPanAtPointChecker(ppan^, PanelType)) then begin result := true; break; end; - Inc(ppan); - Dec(hitcount); - end; + it := mapGrid.forEachAtPoint(x, y, tagmask); + for mwit in it do if (xxPanAtPointChecker(mwit^, PanelType)) then begin result := true; break; end; end else begin // fast - result := (mapGrid.forEachAtPoint(x, y, tagmask, false, true) <> 0); // firsthit + it := mapGrid.forEachAtPoint(x, y, tagmask, false, true); + result := (it.length <> 0); // firsthit end; - framePool.release(pmark); + it.release(); end; function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel; var - pmark: PoolMark; - hitcount: Integer; + it: TPanelGrid.Iter; begin result := nil; if (tagmask = 0) then exit; - pmark := framePool.mark(); - hitcount := mapGrid.forEachAtPoint(x, y, tagmask, false, true); // firsthit - if (hitcount <> 0) then result := PPanel(framePool.getPtr(pmark))^; - framePool.release(pmark); + it := mapGrid.forEachAtPoint(x, y, tagmask, false, true); // firsthit + if (it.length <> 0) then result := it.first^; + it.release(); end; @@ -1347,6 +1339,7 @@ end; function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer): Integer; var _trigger: TTrigger; + tp: TPanel; begin result := -1; if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit; @@ -1365,6 +1358,12 @@ begin ActivateType := Trigger.ActivateType; Keys := Trigger.Keys; trigPanelGUID := atrigpanid; + // HACK: used in TPanel.CanChangeTexture. maybe there's a better way? + if TexturePanelGUID <> -1 then + begin + tp := g_Map_PanelByGUID(TexturePanelGUID); + if (tp <> nil) then tp.hasTexTrigger := True; + end; end; result := Integer(g_Triggers_Create(_trigger, Trigger)); @@ -2625,43 +2624,25 @@ end; // new algo procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer); var - pmark: PoolMark; - phit: PPanel; - hitcount: Integer; + mwit: PPanel; + it: TPanelGrid.Iter; begin dplClear(); - pmark := framePool.mark(); - hitcount := mapGrid.forEachInAABB(x0, y0, wdt, hgt, GridDrawableMask); - if (hitcount = 0) then exit; - phit := PPanel(framePool.getPtr(pmark)); - while (hitcount > 0) do - begin - if (((phit^.tag and GridTagDoor) <> 0) = phit^.Door) then gDrawPanelList.insert(phit^); - Inc(phit); - Dec(hitcount); - end; - framePool.release(pmark); + it := mapGrid.forEachInAABB(x0, y0, wdt, hgt, GridDrawableMask); + for mwit in it do if (((mwit^.tag and GridTagDoor) <> 0) = mwit^.Door) then gDrawPanelList.insert(mwit^); + it.release(); // list will be rendered in `g_game.DrawPlayer()` end; procedure g_Map_DrawPanelShadowVolumes (lightX: Integer; lightY: Integer; radius: Integer); var - pmark: PoolMark; - phit: PPanel; - hitcount: Integer; + mwit: PPanel; + it: TPanelGrid.Iter; begin - pmark := framePool.mark(); - hitcount := mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, (GridTagWall or GridTagDoor)); - if (hitcount = 0) then exit; - phit := PPanel(framePool.getPtr(pmark)); - while (hitcount > 0) do - begin - phit^.DrawShadowVolume(lightX, lightY, radius); - Inc(phit); - Dec(hitcount); - end; - framePool.release(pmark); + it := mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, (GridTagWall or GridTagDoor)); + for mwit in it do mwit^.DrawShadowVolume(lightX, lightY, radius); + it.release(); end; @@ -2862,9 +2843,8 @@ const var tagmask: Integer = 0; - pmark: PoolMark; - phit: PPanel; - hitcount: Integer; + mwit: PPanel; + it: TPanelGrid.Iter; pan: TPanel; begin result := false; @@ -2881,15 +2861,13 @@ begin if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids'); if gdbg_map_use_accel_coldet then begin - pmark := framePool.mark(); if ((tagmask and SlowMask) <> 0) then begin // slow - hitcount := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask); - phit := PPanel(framePool.getPtr(pmark)); - while (hitcount > 0) do + it := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask); + for mwit in it do begin - pan := phit^; + pan := mwit^; if ((pan.tag and GridTagLift) <> 0) then begin result := @@ -2909,17 +2887,15 @@ begin result := true; // i found her! end; if (result) then break; - Inc(phit); - Dec(hitcount); end; end else begin // fast - hitcount := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask, false, true); // return first hit - result := (hitcount > 0); + it := mapGrid.forEachInAABB(X, Y, Width, Height, tagmask, false, true); // return first hit + result := (it.length > 0); end; - framePool.release(pmark); + it.release(); end else begin @@ -2955,27 +2931,16 @@ end; function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD; var cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit - pmark: PoolMark; - phit: PPanel; - hitcount: Integer; - pan: TPanel; + mwit: PPanel; + it: TPanelGrid.Iter; begin if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids'); if gdbg_map_use_accel_coldet then begin result := LongWord(TEXTURE_NONE); - pmark := framePool.mark(); - hitcount := mapGrid.forEachInAABB(X, Y, Width, Height, (GridTagWater or GridTagAcid1 or GridTagAcid2)); - if (hitcount = 0) then exit; - phit := PPanel(framePool.getPtr(pmark)); - while (hitcount > 0) do - begin - pan := phit^; - Inc(phit); - Dec(hitcount); - if (liquidChecker(pan, result, cctype)) then break; - end; - framePool.release(pmark); + it := mapGrid.forEachInAABB(X, Y, Width, Height, (GridTagWater or GridTagAcid1 or GridTagAcid2)); + for mwit in it do if (liquidChecker(mwit^, result, cctype)) then break; + it.release(); end else begin