X-Git-Url: http://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_map.pas;h=7d6f3dddd37d8472a5340620de86bdea06d6cb2f;hb=50912450ee87c328528a80f1f3992268cfdc341b;hp=85d551047d36f4b5d0bb2980e4e18f91f5a7da72;hpb=31fadda69508ddb1f225a2a471c1be888148ffac;p=d2df-sdl.git
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 85d5510..7d6f3dd 100644
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
@@ -14,6 +14,7 @@
* along with this program. If not, see .
*)
{$INCLUDE ../shared/a_modes.inc}
+{$DEFINE MAP_DEBUG_ENABLED_FLAG}
unit g_map;
interface
@@ -67,7 +68,7 @@ procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
procedure g_Map_EnableWall(ID: DWORD);
procedure g_Map_DisableWall(ID: DWORD);
@@ -91,9 +92,23 @@ procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+// returns wall index in `gWalls` or -1
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean;
+
+type
+ TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop
+
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+
+
procedure g_Map_ProfilersBegin ();
procedure g_Map_ProfilersEnd ();
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
@@ -143,6 +158,8 @@ const
GridTagLift = 1 shl 8;
GridTagBlockMon = 1 shl 9;
+ GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
+
var
gWalls: TPanelArray;
@@ -164,14 +181,15 @@ var
gdbg_map_use_accel_render: Boolean = true;
gdbg_map_use_accel_coldet: Boolean = true;
- gdbg_map_use_tree_draw: Boolean = false;
- gdbg_map_use_tree_coldet: Boolean = false;
- gdbg_map_dump_coldet_tree_queries: Boolean = false;
+ //gdbg_map_use_tree_draw: Boolean = false;
+ //gdbg_map_use_tree_coldet: Boolean = false;
+ //gdbg_map_dump_coldet_tree_queries: Boolean = false;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
+
implementation
uses
@@ -189,6 +207,29 @@ const
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+type
+ TPanelGrid = specialize TBodyGridBase;
+
+ {
+ TDynAABBTreePanelBase = specialize TDynAABBTreeBase;
+
+ TDynAABBTreeMap = class(TDynAABBTreePanelBase)
+ function getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; override;
+ end;
+ {
+
+{
+function TDynAABBTreeMap.getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean;
+begin
+ result := false;
+ if (pan = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end;
+ aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-1, pan.Y+pan.Height-1);
+ if (pan.Width < 1) or (pan.Height < 1) then exit;
+ if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
+ result := true;
+end;
+}
+
function panelTypeToTag (panelType: Word): Integer;
begin
@@ -212,12 +253,11 @@ function dplLess (a, b: TObject): Boolean;
var
pa, pb: TPanel;
begin
- //result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx);
pa := TPanel(a);
pb := TPanel(b);
if (pa.tag < pb.tag) then begin result := true; exit; end;
if (pa.tag > pb.tag) then begin result := false; exit; end;
- result := (pa.ArrIdx < pb.ArrIdx);
+ result := (pa.arrIdx < pb.arrIdx);
end;
procedure dplClear ();
@@ -232,49 +272,26 @@ type
PArrID: Integer;
end;
-type
- TDynAABBTreeMap = class(TDynAABBTree)
- function getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh): Boolean; override;
- end;
-
-function TDynAABBTreeMap.getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh): Boolean;
-var
- pan: TPanel;
-begin
- result := false;
- if (flesh = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end;
- //pan := (flesh as TPanel);
- pan := TPanel(flesh);
- aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width, pan.Y+pan.Height);
- if (pan.Width < 1) or (pan.Height < 1) then exit;
- //if (pan.Width = 1) then aabb.maxX += 1;
- //if (pan.Height = 1) then aabb.maxY += 1;
- //if (pan.Width < 3) or (pan.Height < 3) then exit;
- //aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-2, pan.Y+pan.Height-2);
- if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
- result := aabb.valid;
-end;
-
var
PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
- gMapGrid: TBodyGrid = nil;
- mapTree: TDynAABBTree = nil;
+ mapGrid: TPanelGrid = nil;
+ //mapTree: TDynAABBTreeMap = nil;
procedure g_Map_ProfilersBegin ();
begin
- if (profMapCollision = nil) then profMapCollision := TProfiler.Create('MAP COLLISION', g_profile_history_size);
+ if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
profMapCollision.mainBegin(g_profile_collision);
// create sections
if g_profile_collision then
begin
- profMapCollision.sectionBegin('wall coldet');
+ profMapCollision.sectionBegin('*solids');
profMapCollision.sectionEnd();
- profMapCollision.sectionBegin('liquid coldet');
+ profMapCollision.sectionBegin('liquids');
profMapCollision.sectionEnd();
end;
end;
@@ -285,6 +302,180 @@ begin
end;
+// wall index in `gWalls` or -1
+(*
+function g_Map_traceToNearestWallOld (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Integer;
+
+ function sqchecker (pan: TPanel; var ray: Ray2D): Single;
+ var
+ aabb: AABB2D;
+ tmin: Single;
+ begin
+ result := -666.0; // invalid
+ if not pan.Enabled then exit;
+ aabb := AABB2D.CreateWH(pan.X, pan.Y, pan.Width, pan.Height);
+ if not aabb.valid then exit;
+ if aabb.intersects(ray, @tmin) then
+ begin
+ //if (tmin*tmin > maxDistSq) then exit;
+ if (tmin >= 0.0) then
+ begin
+ //e_WriteLog(Format('sqchecker(%d,%d,%d,%d): panel #%d (%d,%d)-(%d,%d); tmin=%f', [x0, y0, x1, y1, pan.arrIdx, pan.X, pan.Y, pan.Width, pan.Height, tmin]), MSG_NOTIFY);
+ //if (tmin < 0.0) then tmin := 0.0;
+ result := tmin;
+ end;
+ end;
+ end;
+
+var
+ qr: TDynAABBTreeMap.TSegmentQueryResult;
+ ray: Ray2D;
+ hxf, hyf: Single;
+ hx, hy: Integer;
+ maxDistSq: Single;
+begin
+ result := -1;
+ if (mapTree = nil) then exit;
+ if mapTree.segmentQuery(qr, x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor)) then
+ begin
+ maxDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0);
+ if (qr.flesh <> nil) and (qr.time*qr.time <= maxDistSq) then
+ begin
+ result := qr.flesh.arrIdx;
+ if (hitx <> nil) or (hity <> nil) then
+ begin
+ ray := Ray2D.Create(x0, y0, x1, y1);
+ hxf := ray.origX+ray.dirX*qr.time;
+ hyf := ray.origY+ray.dirY*qr.time;
+ while true do
+ begin
+ hx := trunc(hxf);
+ hy := trunc(hyf);
+ if (hx >= qr.flesh.X) and (hy >= qr.flesh.Y) and (hx < qr.flesh.X+qr.flesh.Width) and (hy < qr.flesh.Y+qr.flesh.Height) then
+ begin
+ // go back a little
+ hxf -= ray.dirX;
+ hyf -= ray.dirY;
+ end
+ else
+ begin
+ break;
+ end;
+ end;
+ if (hitx <> nil) then hitx^ := hx;
+ if (hity <> nil) then hity^ := hy;
+ end;
+ end;
+ end;
+end;
+*)
+
+
+// wall index in `gWalls` or -1
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean;
+(*
+var
+ lastX, lastY, lastDistSq: Integer;
+ wasHit: Boolean = false;
+
+ // pan=nil: before processing new tile
+ function sqchecker (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean;
+ var
+ distSq: Integer;
+ begin
+ if (pan = nil) then
+ begin
+ // stop if something was hit at the previous tile
+ result := wasHit;
+ end
+ else
+ begin
+ result := false;
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ if not pan.Enabled then exit;
+ end;
+ distSq := (prevx-x0)*(prevx-x0)+(prevy-y0)*(prevy-y0);
+ if (distSq < lastDistSq) then
+ begin
+ wasHit := true;
+ lastDistSq := distSq;
+ lastX := prevx;
+ lastY := prevy;
+ end;
+ end;
+ end;
+*)
+var
+ ex, ey: Integer;
+begin
+ (*
+ result := false;
+ if (mapGrid = nil) then exit;
+ lastDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)+1;
+ lastX := 0;
+ lastY := 0;
+ result := mapGrid.traceRay(x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor));
+ if (hitx <> nil) then hitx^ := lastX;
+ if (hity <> nil) then hity^ := lastY;
+ *)
+ result := (mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor)) <> nil);
+end;
+
+
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+
+ function checker (pan: TPanel; tag: Integer): Boolean;
+ begin
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ result := pan.Enabled; // stop if wall is enabled
+ exit;
+ end;
+ }
+
+ if ((tag and GridTagLift) <> 0) then
+ begin
+ // stop if the lift of the right type
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
+ exit;
+ end;
+
+ result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
+ end;
+
+var
+ tagmask: Integer = 0;
+begin
+ result := false;
+
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
+ if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
+ if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
+ if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
+ if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
+ if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
+
+ if (tagmask = 0) then exit;// just in case
+ if ((tagmask and GridTagLift) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
+ end;
+end;
+
+
function g_Map_IsSpecialTexture(Texture: String): Boolean;
begin
Result := (Texture = TEXTURE_NAME_WATER) or
@@ -493,7 +684,8 @@ begin
SetLength(panels^, len + 1);
panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
- panels^[len].ArrIdx := len;
+ panels^[len].arrIdx := len;
+ panels^[len].proxyId := -1;
panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
if sav then
panels^[len].SaveIt := True;
@@ -939,45 +1131,52 @@ end;
procedure CreateMonster(monster: TMonsterRec_1);
var
- a, i: Integer;
+ a: Integer;
+ mon: TMonster;
begin
if g_Game_IsClient then Exit;
if (gGameSettings.GameType = GT_SINGLE)
or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
begin
- i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y,
- TDirection(monster.Direction));
+ mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
if gTriggers <> nil then
+ begin
for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
+ begin
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
+ end;
+ end;
+ end;
- if monster.MonsterType <> MONSTER_BARREL then
- Inc(gTotalMonsters);
+ if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
end;
end;
procedure g_Map_ReAdd_DieTriggers();
-var
- i, a: Integer;
-begin
- if g_Game_IsClient then Exit;
- for i := 0 to High(gMonsters) do
- if gMonsters[i] <> nil then
+ function monsDieTrig (mon: TMonster): Boolean;
+ var
+ a: Integer;
+ begin
+ result := false; // don't stop
+ mon.ClearTriggers();
+ for a := 0 to High(gTriggers) do
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
begin
- gMonsters[i].ClearTriggers();
-
- for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
end;
+ end;
+ end;
+
+begin
+ if g_Game_IsClient then Exit;
+
+ g_Mons_ForEach(monsDieTrig);
end;
function extractWadName(resourceName: string): string;
@@ -1030,7 +1229,7 @@ var
mapX1: Integer = -$3fffffff;
mapY1: Integer = -$3fffffff;
- procedure calcBoundingBox (var panels: TPanelArray);
+ procedure calcBoundingBox (constref panels: TPanelArray);
var
idx: Integer;
pan: TPanel;
@@ -1047,7 +1246,7 @@ var
end;
end;
- procedure addPanelsToGrid (var panels: TPanelArray; tag: Integer);
+ procedure addPanelsToGrid (constref panels: TPanelArray; tag: Integer);
var
idx: Integer;
pan: TPanel;
@@ -1058,16 +1257,24 @@ var
pan := panels[idx];
pan.tag := tag;
if not pan.visvalid then continue;
- gMapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
- mapTree.insertObject(pan, tag, true); // as static object
+ pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
+ // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
+ mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
+ end;
+ {$ENDIF}
+ //mapTree.insertObject(pan, tag, true); // as static object
end;
end;
begin
- gMapGrid.Free();
- gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
+ mapGrid.Free();
+ mapGrid := nil;
+ //mapTree.Free();
+ //mapTree := nil;
calcBoundingBox(gWalls);
calcBoundingBox(gRenderBackgrounds);
@@ -1081,8 +1288,8 @@ begin
e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
- gMapGrid := TBodyGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
- mapTree := TDynAABBTreeMap.Create();
+ mapGrid := TPanelGrid.Create(mapX0-512, mapY0-512, mapX1-mapX0+1+512*2, mapY1-mapY0+1+512*2);
+ //mapTree := TDynAABBTreeMap.Create();
addPanelsToGrid(gWalls, PANEL_WALL);
addPanelsToGrid(gWalls, PANEL_CLOSEDOOR);
@@ -1096,9 +1303,9 @@ begin
addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here
addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
- gMapGrid.dumpStats();
- e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
- mapTree.forEachLeaf(nil);
+ mapGrid.dumpStats();
+ //e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
+ //mapTree.forEachLeaf(nil);
end;
function g_Map_Load(Res: String): Boolean;
@@ -1133,10 +1340,10 @@ var
CurTex, ntn: Integer;
begin
- gMapGrid.Free();
- gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
+ mapGrid.Free();
+ mapGrid := nil;
+ //mapTree.Free();
+ //mapTree := nil;
Result := False;
gMapInfo.Map := Res;
@@ -1894,7 +2101,7 @@ end;
// old algo
procedure g_Map_DrawPanels (PanelType: Word);
- procedure DrawPanels (var panels: TPanelArray; drawDoors: Boolean=False);
+ procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
var
idx: Integer;
begin
@@ -1924,16 +2131,11 @@ end;
// new algo
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
- function checker (obj: TObject; objx, objy, objw, objh: Integer; tag: Integer): Boolean;
- var
- pan: TPanel;
+
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
- //pan := (obj as TPanel);
- pan := TPanel(obj);
- //if (PanelType = PANEL_CLOSEDOOR) then begin if not pan.Door then exit; end else begin if pan.Door then exit; end;
if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
- //dplAddPanel(pan);
gDrawPanelList.insert(pan);
end;
@@ -1941,46 +2143,34 @@ begin
dplClear();
//tagmask := panelTypeToTag(PanelType);
- if gdbg_map_use_tree_draw then
+ {if gdbg_map_use_tree_draw then
begin
mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
end
- else
+ else}
begin
- gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
+ mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask, true);
end;
// list will be rendered in `g_game.DrawPlayer()`
- (*
- while (gDrawPanelList.count > 0) do
- begin
- //(gDrawPanelList.front() as TPanel).Draw();
- TPanel(gDrawPanelList.front()).Draw();
- gDrawPanelList.popFront();
- end;
- *)
end;
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
- function checker (obj: TObject; objx, objy, objw, objh: Integer; tag: Integer): Boolean;
- var
- pan: TPanel;
+
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
- //if (tag <> GridTagWall) and (tag <> GridTagDoor) then exit; // only walls
- //pan := (obj as TPanel);
- pan := TPanel(obj);
pan.DrawShadowVolume(lightX, lightY, radius);
end;
begin
- if gdbg_map_use_tree_draw then
+ {if gdbg_map_use_tree_draw then
begin
mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
end
- else
+ else}
begin
- gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
+ mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor), true);
end;
end;
@@ -1994,7 +2184,7 @@ begin
end;
function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
var
a, h: Integer;
begin
@@ -2117,7 +2307,7 @@ function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWO
var
texid: DWORD;
- function checkPanels (var panels: TPanelArray): Boolean;
+ function checkPanels (constref panels: TPanelArray): Boolean;
var
a: Integer;
begin
@@ -2145,45 +2335,44 @@ end;
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
-
- function checker (obj: TObject; objx, objy, objwidth, objheight: Integer; tag: Integer): Boolean;
- var
- pan: TPanel;
+const
+ SlowMask = GridTagLift or GridTagBlockMon;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
- result := false; // don't stop, ever
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ result := pan.Enabled;
+ exit;
+ end;
+ }
if ((tag and GridTagLift) <> 0) then
begin
- pan := TPanel(obj);
- if ((WordBool(PanelType and (PANEL_LIFTUP)) and (pan.LiftType = 0)) or
- (WordBool(PanelType and (PANEL_LIFTDOWN)) and (pan.LiftType = 1)) or
- (WordBool(PanelType and (PANEL_LIFTLEFT)) and (pan.LiftType = 2)) or
- (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (pan.LiftType = 3))) and
- g_Collide(X, Y, Width, Height, objx, objy, objwidth, objheight) then
- begin
- result := true;
- exit;
- end;
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
+ g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
+ exit;
end;
if ((tag and GridTagBlockMon) <> 0) then
begin
- if ((not b1x3) or (objwidth+objheight >= 64)) and g_Collide(X, Y, Width, Height, objx, objy, objwidth, objheight) then
- begin
- result := True;
- exit;
- end;
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ exit;
end;
// other shit
- result := g_Collide(X, Y, Width, Height, objx, objy, objwidth, objheight);
+ //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ result := true; // i found her!
end;
var
tagmask: Integer = 0;
begin
- //TODO: detailed profile
- if WordBool(PanelType and PANEL_WALL) then tagmask := tagmask or GridTagWall or GridTagDoor;
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
@@ -2193,10 +2382,10 @@ begin
if (tagmask = 0) then begin result := false; exit; end; // just in case
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('wall coldet');
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
if gdbg_map_use_accel_coldet then
begin
- if gdbg_map_use_tree_coldet then
+ {if gdbg_map_use_tree_coldet then
begin
//e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY);
result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil);
@@ -2206,9 +2395,34 @@ begin
g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]));
end;
end
- else
+ else}
begin
- result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask);
+ if (Width = 1) and (Height = 1) then
+ begin
+ if ((tagmask and SlowMask) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
+ end;
+ end
+ else
+ begin
+ if ((tagmask and SlowMask) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
+ end;
+ end;
end;
end
else
@@ -2221,47 +2435,51 @@ end;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
var
- cctype: Integer = 3; // priority: 0: water, 1: acid1, 2: acid2; 3: others (nothing)
+ cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
texid: DWORD;
// slightly different from the old code, but meh...
- function checker (obj: TObject; objx, objy, objwidth, objheight: Integer; tag: Integer): Boolean;
- //var pan: TPanel;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
- if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
+ //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
// check priorities
case cctype of
- 0: if ((tag and GridTagWater) = 0) then exit; // only water
- 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // water, acid1
- //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // water, acid1, acid2
+ 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
+ 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
+ //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
end;
// collision?
- if not g_Collide(X, Y, Width, Height, objx, objy, objwidth, objheight) then exit;
+ //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
// yeah
- //pan := (obj as TPanel);
- texid := TPanel(obj).GetTextureID();
+ texid := pan.GetTextureID();
// water? water has the highest priority, so stop right here
if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
- // acid2
+ // acid2?
if ((tag and GridTagAcid2) <> 0) then cctype := 2;
- // acid1
+ // acid1?
if ((tag and GridTagAcid1) <> 0) then cctype := 1;
end;
begin
- //TODO: detailed profile?
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquid coldet');
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
if gdbg_map_use_accel_coldet then
begin
texid := TEXTURE_NONE;
- if gdbg_map_use_tree_coldet then
+ {if gdbg_map_use_tree_coldet then
begin
mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end
- else
+ else}
begin
- gMapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ if (Width = 1) and (Height = 1) then
+ begin
+ mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ end
+ else
+ begin
+ mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ end;
end;
result := texid;
end
@@ -2272,26 +2490,42 @@ begin
if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
+
procedure g_Map_EnableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
- with gWalls[ID] do
- begin
- Enabled := True;
- g_Mark(X, Y, Width, Height, MARK_DOOR, True);
+ pan := gWalls[ID];
+ pan.Enabled := True;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := true;
+ //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
+ //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ e_WriteLog(Format('wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_DisableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
- with gWalls[ID] do
- begin
- Enabled := False;
- g_Mark(X, Y, Width, Height, MARK_DOOR, False);
+ pan := gWalls[ID];
+ pan.Enabled := False;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := false;
+ //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ e_WriteLog(Format('wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
@@ -2332,6 +2566,7 @@ begin
LiftType := t;
g_Mark(X, Y, Width, Height, MARK_LIFT, False);
+ //TODO: make separate lift tags, and change tag here
if LiftType = 0 then
g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
@@ -2708,4 +2943,28 @@ begin
Result := Addr(Arr[PanelByID[PanelID].PArrID]);
end;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+const
+ MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
+begin
+ topx := x;
+ topy := y;
+ // started outside of the liquid?
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
+ if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
+ result := true;
+ while true do
+ begin
+ Inc(x, dx);
+ Inc(y, dy);
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
+ topx := x;
+ topy := y;
+ end;
+end;
+
+
end.